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	<title>Comments on: The videogame writing smackdown of the month</title>
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	<link>http://gamewriter.videogamewriter.com/game-writing/the-videogame-writing-smackdown-of-the-month/</link>
	<description>game writer thoughts on a game-crazy world</description>
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		<title>By: Mr. Videogame Writer Guy</title>
		<link>http://gamewriter.videogamewriter.com/game-writing/the-videogame-writing-smackdown-of-the-month/comment-page-1/#comment-143</link>
		<dc:creator>Mr. Videogame Writer Guy</dc:creator>
		<pubDate>Sun, 05 Oct 2008 02:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamewriter.videogamewriter.com/game-writing/the-videogame-writing-smackdown-of-the-month/#comment-143</guid>
		<description>I didn&#039;t bring up the bottleneck - you did. In the 1st comment where you insinuate that I lack experience. So I wouldn&#039;t call it an accusation.

As for dependencies, well, we could pontificate all day about the existence of upstream game writing dependencies, but I think a lot of it depends on the shape of your preproduction and concepting, no? And that&#039;s not the point of this post.

I&#039;d recommend you take down the bit on your blog where you say &quot;they proposed that game writing could be so much better because it could occur in a vacuum.&quot; That, IMHO, is a significant misrepresentation.

To respect your complaints, I&#039;ll leave my blog post, flawed as it is. Wouldn&#039;t it look cheesy if I edited it? But I don&#039;t want to continue arguing about this. It&#039;s not salient to the main gist of the post, and frankly, I blog for fun. And this ain&#039;t fun.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t bring up the bottleneck &#8211; you did. In the 1st comment where you insinuate that I lack experience. So I wouldn&#8217;t call it an accusation.</p>
<p>As for dependencies, well, we could pontificate all day about the existence of upstream game writing dependencies, but I think a lot of it depends on the shape of your preproduction and concepting, no? And that&#8217;s not the point of this post.</p>
<p>I&#8217;d recommend you take down the bit on your blog where you say &#8220;they proposed that game writing could be so much better because it could occur in a vacuum.&#8221; That, IMHO, is a significant misrepresentation.</p>
<p>To respect your complaints, I&#8217;ll leave my blog post, flawed as it is. Wouldn&#8217;t it look cheesy if I edited it? But I don&#8217;t want to continue arguing about this. It&#8217;s not salient to the main gist of the post, and frankly, I blog for fun. And this ain&#8217;t fun.</p>
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		<title>By: Anne</title>
		<link>http://gamewriter.videogamewriter.com/game-writing/the-videogame-writing-smackdown-of-the-month/comment-page-1/#comment-141</link>
		<dc:creator>Anne</dc:creator>
		<pubDate>Fri, 03 Oct 2008 18:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamewriter.videogamewriter.com/game-writing/the-videogame-writing-smackdown-of-the-month/#comment-141</guid>
		<description>You&#039;re funny.  &quot;Can&#039;t we all just get along&quot; then you accuse me of bottlenecking a company.  Your post still says &quot;Game writing has no dependencies,&quot; but clearly it does, both up and downstream.  You&#039;re doing yourself a disservice to keep that up there.</description>
		<content:encoded><![CDATA[<p>You&#8217;re funny.  &#8220;Can&#8217;t we all just get along&#8221; then you accuse me of bottlenecking a company.  Your post still says &#8220;Game writing has no dependencies,&#8221; but clearly it does, both up and downstream.  You&#8217;re doing yourself a disservice to keep that up there.</p>
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		<title>By: Mr. Videogame Writer Guy</title>
		<link>http://gamewriter.videogamewriter.com/game-writing/the-videogame-writing-smackdown-of-the-month/comment-page-1/#comment-140</link>
		<dc:creator>Mr. Videogame Writer Guy</dc:creator>
		<pubDate>Fri, 03 Oct 2008 18:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamewriter.videogamewriter.com/game-writing/the-videogame-writing-smackdown-of-the-month/#comment-140</guid>
		<description>Ha!

Well, I can&#039;t tell you how wrong you are when you claim on your blog that I said &quot;game writing could be so much better because it could occur in a vacuum.&quot; :) Clearly I&#039;m not claiming that.

You did catch me, however, in leaving out the all-important adjective &quot;upstream&quot; before &quot;dependencies.&quot; And I assumed that the context would make it clear what point I was making. But you know what they say about assuming!

&quot;Ever had to develop the story when the entire company can’t move forward until you’re done? Obviously not&quot;

Hmm. A not-so-friendly competition dig. Can&#039;t we all get along? No, I haven&#039;t ever frozen an entire company by being a bottleneck - and when you did, I doubt it was your fault - but yes, I think we&#039;ve all been in situations where coworkers were waiting for our writing. Maybe I&#039;ll pursue that in a future post that is a little different in scope.

Thanks for reading, Anne...!</description>
		<content:encoded><![CDATA[<p>Ha!</p>
<p>Well, I can&#8217;t tell you how wrong you are when you claim on your blog that I said &#8220;game writing could be so much better because it could occur in a vacuum.&#8221; :) Clearly I&#8217;m not claiming that.</p>
<p>You did catch me, however, in leaving out the all-important adjective &#8220;upstream&#8221; before &#8220;dependencies.&#8221; And I assumed that the context would make it clear what point I was making. But you know what they say about assuming!</p>
<p>&#8220;Ever had to develop the story when the entire company can’t move forward until you’re done? Obviously not&#8221;</p>
<p>Hmm. A not-so-friendly competition dig. Can&#8217;t we all get along? No, I haven&#8217;t ever frozen an entire company by being a bottleneck &#8211; and when you did, I doubt it was your fault &#8211; but yes, I think we&#8217;ve all been in situations where coworkers were waiting for our writing. Maybe I&#8217;ll pursue that in a future post that is a little different in scope.</p>
<p>Thanks for reading, Anne&#8230;!</p>
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		<title>By: Anne</title>
		<link>http://gamewriter.videogamewriter.com/game-writing/the-videogame-writing-smackdown-of-the-month/comment-page-1/#comment-136</link>
		<dc:creator>Anne</dc:creator>
		<pubDate>Wed, 01 Oct 2008 18:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamewriter.videogamewriter.com/game-writing/the-videogame-writing-smackdown-of-the-month/#comment-136</guid>
		<description>Wow.  I can&#039;t tell you how wrong you are when you write &quot;Videogame writing has no dependencies. A game’s plot and character development can be created in a vacuum.&quot;  The game itself depends on the story.  Ever had to develop the story when the entire company can&#039;t move forward until you&#039;re done?  Obviously not ;)

When game writing sucks, it isn&#039;t incorporated into the entire game, rather it is tacked on like a texture.  The best story and writing plays out in the design, the art, the levels, and the AI.  Here&#039;s a bunch of links on game devs working cross-discipline: http://writerscabal.wordpress.com/2008/04/08/got-cross-discipline-why-you-need-it-in-game-development/

Many of your other points I have covered over at our blog, so of course I agree ;)  I won&#039;t link to it since there are so many posts on these points, but feel free to check it out!</description>
		<content:encoded><![CDATA[<p>Wow.  I can&#8217;t tell you how wrong you are when you write &#8220;Videogame writing has no dependencies. A game’s plot and character development can be created in a vacuum.&#8221;  The game itself depends on the story.  Ever had to develop the story when the entire company can&#8217;t move forward until you&#8217;re done?  Obviously not ;)</p>
<p>When game writing sucks, it isn&#8217;t incorporated into the entire game, rather it is tacked on like a texture.  The best story and writing plays out in the design, the art, the levels, and the AI.  Here&#8217;s a bunch of links on game devs working cross-discipline: <a href="http://writerscabal.wordpress.com/2008/04/08/got-cross-discipline-why-you-need-it-in-game-development/" rel="nofollow">http://writerscabal.wordpress.com/2008/04/08/got-cross-discipline-why-you-need-it-in-game-development/</a></p>
<p>Many of your other points I have covered over at our blog, so of course I agree ;)  I won&#8217;t link to it since there are so many posts on these points, but feel free to check it out!</p>
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