Posts Tagged ‘design’
An Indie Game Afternoon
Posted by Game Writer Guy | Filed under game design
Indie Game Madness at Fantastic Fest Spent a chunk of the afternoon at the “Fantastic Arcade,” something I had no idea existed until a few weeks ago. I was pretty impressed with the polish on most of these games, which are ripe and ready for DLC publication. Some of them are doubtlessly soon to hit [...]
Tags: closure, design, designer, fantastic arcade, fantastic fest, fez, game, game design, game designer, games, indie, indie game, journey, papo y yo, sideway
Game Design Tips from Jordan Mechner
Posted by Game Writer Guy | Filed under game design
Game design pointers don’t get any better than when they come from Jordan Mechner, the man who designed Prince of Persia, The Last Express, and one of the main reasons I became a game designer, the elegant and stylish Karateka. Here’s his blog on story-based game design. Today I’m giving props to design tip #6: [...]
Tags: design, designer, designers, game, game design, game designer, game writer, jake gyllenhaal, jordan mechner, prince of persia, sands of time, videogame, videogame design, videogame writer
Game Designer Hopefuls, Read This
Posted by Game Writer Guy | Filed under game design
Game Design Competition at SWSW 2010 Game designer wannabes, this is your opportunity, but you’ve only got a few more hours. The Screenburn at SXSW Game Design Competition deadline is today. This is a two-phase game design contest in which you file an entry first, and then a followup presentation if you’re picked as a [...]
Tags: austin game designer, austin game writer, design, designer, game, game design contest, game design sxsw. sxsw, game designer, game designers, game writer, videogame writer
Brain Design Central: TED Talk on Brain Manipulation
Posted by Game Writer Guy | Filed under game design
Brain designer seems like a less interesting job than game designer, but it does have a certain ring to it. And let’s face it, your work is more likely to be described as “mind-blowing,” which is how I’d describe this TED talk from Rebecca Saxe, who studies the brain at the eponymous Saxelab at MIT. [...]
Tags: brain, brain design, brain designer, design, designer, game, game design, game designer, game writer, mental deficiencies, rebecca saxe, ted talk, videogame writer
Game artist: caught clipping
Posted by Game Writer Guy | Filed under game design
A game artist goofup A game artist has a hard life. You spend years – nay, a lifetime – honing your skills and craft. You sketch incessantly, driven by your passion for visual expression. You paint, you sculpt, you design, you draft. After your traditional art training, you pick up the digital tools of creation. [...]
Tags: artist, clipping, design, designer, game, game artist, game design, game designer, game writer, gears of war 2, videogame, videogame artist, videogame writer, writer
Game design innovation… in today’s market?
Posted by Game Writer Guy | Filed under game design
I guess a few game designers were paying attention The game design plaint that I most routinely dispense is doubtlessly one you’re familiar with. Game design is a dying craft. Publishers have forgotten what makes great games. Sequels are the spawn of Satan. But maybe I was wrong. A few fresh game design ideas are [...]
Tags: austin game designer, design, designer, find game designer, game, game design, game design innovation, game designer, game designers, game writer, hire game designer, videogame, videogame design, videogame designer, videogame innovation, videogame sales, videogame writer
JJ Abrams’ Lost Thoughts on Creativity
Posted by Game Writer Guy | Filed under game design
JJ Abrams’ Lost Thoughts, get it? Ha ha… sorry. Anyhow, a friend recently turned me on to TED.com, a site where you can view talks from the cognoscenti from all sorts of incredible fields and backgrounds. On TED, I recently found this entertaining and thoughtful lecture by JJ Abrams, the creative guy behind Lost, Cloverfield, [...]
Tags: abrams, design, game, game design, game designer, game writer, jj, jj abrams, jj abrams lost, lost, ted abrams, ted jj abrams, video game design, videogame, videogame designer, videogame writer, writer
Game visuals in Gears of War 2, and RIP CGW
Posted by Game Writer Guy | Filed under game design
Two quick notes for you game-hungry readers… First if you’ve seen the screenshots for Gears of War 2, you might want to compare them with the screenshots for Gears of War 1. You’ll notice that: a) GoW 2 is gorgeous. Haze, smoke, particles. Details recede into the background. Textures are richer and more plentiful. AND… [...]
Tags: art design, cgw, computer gaming world, design, egm, electronic gaming monthly, game, game design, game writer, games for windows magazine, gears, gears of war 1, gears of war 2, gears of war screenshots, gears war, of, screenshots, videogame writer, war