Posts Tagged ‘game design’

An Indie Game Afternoon

Indie Game Madness at Fantastic Fest Spent a chunk of the afternoon at the “Fantastic Arcade,” something I had no idea existed until a few weeks ago. I was pretty impressed with the polish on most of these games, which are ripe and ready for DLC publication. Some of them are doubtlessly soon to hit [...]

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Are Games and Workout Machines Crossing Over?

Will Your Next Game Console Make You Sweat? A recent article about exercise equipment with gaming features caught my eye recently: Nexersys, a new Austin-based workout machine maker, is pointing out that videogames and exercise equipment are reaching convergence. It’s worth taking a look at this crossover phenomenon. Fitness is a huge industry, and entertainment [...]

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Game Cover Showdown: Motorstorm

Videogame Cover Art One-on-One The MotorStorm team at Evolution Studios just posted their cover art for the new MotorStorm Apocalypse. They’ve got two covers, one for the EU and one for the U.S. Same game, two covers. Why do marketing teams do this? Well, for one, there are different requirements for the labeling and legalese. [...]

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The Stupidest Names in Videogames

by the Game Writer Guy Honoring the Stupid Writers and readers, let’s face it. The grimy menage a trois of videogames, science fiction, and comic books has spawned some really stupid character names. Of course, I love all that stuff, and a lot of the writers and directors in the field have sired visionary work [...]

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Want a PS3?

PS3 Photo Tower of Sony Playstation 3 computing power, anyone? Suggested Use I hear that Kim Jong-il has networked five thousand of these together to plot trajectories for a new Earth-to-Jupiter interplanetary expedition. They are looking for mutant ladies of the night. Now Really And no, commenting on this post will NOT win you a [...]

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Can You Be-Gleeve It?

The Gleeve: Frog’s New Power Glove So Frog Design has a new unstructured-play concept called the Gleeve. Cool concept that lends itself to horrible blog puns and nightmares of Nintendo’s abortive power glove. I think it has potential, although the description does seem a little light on details. I’m not about to criticize a simple [...]

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Rapidfire Review: Sengoku Basara

Hi, videogame fans. Today we’ve got an update for you about the PS3 title Sengoku Basara: Samurai Heroes, or SBSH. (It’s also been converted into an anime and a manga title.) I’m still trying to recover from the discovery that this game was developed by Capcom, not Koei, because it smells, tastes, feels, and plays [...]

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The Janus Fund Fee Game

The Janus Performance Fee Proposal The Janus fund fee (“performance fee”) recently pitched by Janus Funds is a good example of gamesmanship for higher stakes than seen in your typical RPG or RTS. We don’t usually talk about financial matters here at Game Writer Central, but I believe that it’s important to recognize game elements [...]

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Game Design Tips from Jordan Mechner

Game design pointers don’t get any better than when they come from Jordan Mechner, the man who designed Prince of Persia, The Last Express, and one of the main reasons I became a game designer, the elegant and stylish Karateka. Here’s his blog on story-based game design. Today I’m giving props to design tip #6: [...]

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Brain Design Central: TED Talk on Brain Manipulation

Brain designer seems like a less interesting job than game designer, but it does have a certain ring to it. And let’s face it, your work is more likely to be described as “mind-blowing,” which is how I’d describe this TED talk from Rebecca Saxe, who studies the brain at the eponymous Saxelab at MIT. [...]

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