Posts Tagged ‘game designer’
An Indie Game Afternoon
Posted by Game Writer Guy | Filed under game design
Indie Game Madness at Fantastic Fest Spent a chunk of the afternoon at the “Fantastic Arcade,” something I had no idea existed until a few weeks ago. I was pretty impressed with the polish on most of these games, which are ripe and ready for DLC publication. Some of them are doubtlessly soon to hit [...]
Tags: closure, design, designer, fantastic arcade, fantastic fest, fez, game, game design, game designer, games, indie, indie game, journey, papo y yo, sideway
Are Games and Workout Machines Crossing Over?
Posted by Game Writer Guy | Filed under game design
Will Your Next Game Console Make You Sweat? A recent article about exercise equipment with gaming features caught my eye recently: Nexersys, a new Austin-based workout machine maker, is pointing out that videogames and exercise equipment are reaching convergence. It’s worth taking a look at this crossover phenomenon. Fitness is a huge industry, and entertainment [...]
Tags: exercise gaming, game design, game designer, game writer, gaming, microsoft kinect, motion gaming, nexersys, sony move, videogame, videogame design
One of the Best MMORPG Info Sites
Posted by Game Writer Guy | Filed under game writer
Finding the Best MMORPG Are you too time-constrained to figure out the best MMORPG for your gaming happiness? The Game Writer Central crew is sending a shout-out to WhatMMORPG.com, a very useful and noteworthy resource. Even figuring out the basics of MMORPG play can be a huge timesink. Who wants to wade through all the marketing fluff [...]
Tags: austin game writer, best mmorpg, game designer, game writer, mmorpg, videogame designer, videogame writer
Game Cover Showdown: Motorstorm
Posted by Game Writer Guy | Filed under game design
Videogame Cover Art One-on-One The MotorStorm team at Evolution Studios just posted their cover art for the new MotorStorm Apocalypse. They’ve got two covers, one for the EU and one for the U.S. Same game, two covers. Why do marketing teams do this? Well, for one, there are different requirements for the labeling and legalese. [...]
Tags: cover art, game cover art, game covers, game design, game designer, game marketing, motorstorm
Can You Be-Gleeve It?
Posted by Game Writer Guy | Filed under game design
The Gleeve: Frog’s New Power Glove So Frog Design has a new unstructured-play concept called the Gleeve. Cool concept that lends itself to horrible blog puns and nightmares of Nintendo’s abortive power glove. I think it has potential, although the description does seem a little light on details. I’m not about to criticize a simple [...]
Tags: frog design, game design, game designer, game writer, gleeve, power glove, toy concept, videogame, videogame writer
LOTR Conquest: Tolkien-Flavored Cheese
Posted by Game Writer Guy | Filed under game writer
Rapidfire Review: Lord of the Rings Conquest Some quick game designer’s observations about this PS3 game. This thing is hilarious. Yes, unintentionally hilarious, but I give Pandemic points for making the formula easily digestible. Admittedly, I’m kind of fond of Pandemic because they’re kind of scrappy and they did a solid job with Star Wars [...]
Tags: game designer, game writer, lord of the rings conquest, lotr conquest, lotr conquest game, lotr game, lotr review, lotr videogame, videogame writer
The Janus Fund Fee Game
Posted by Game Writer Guy | Filed under Fund Games
The Janus Performance Fee Proposal The Janus fund fee (“performance fee”) recently pitched by Janus Funds is a good example of gamesmanship for higher stakes than seen in your typical RPG or RTS. We don’t usually talk about financial matters here at Game Writer Central, but I believe that it’s important to recognize game elements [...]
Tags: fund fee, Fund Games, game design, game designer, game writer, game writers, Game Writing, janus fee proposal, janus fee vote, janus fees, janus fund fee, janus performance fee, janus performance fees, janus proxy, videogame writer, videogame writing
Game Designers Actually Write?
Posted by Game Writer Guy | Filed under game design
Game Writers Aren’t the Only Developers Who Need Writing Skills “Game designer” is an oft-misunderstood label that, like all labels, sometimes fails completely in describing the variety and depth of tasks tackled by the many talented people who fall into this bucket. Many times game consumers and friends have told me they thought game designers [...]
Tags: dancing about architecture, designer, designers, edge online, game, game designer, game writer, game writers, Game Writing, good game designer, randy smith, videogame, videogame writer, writer, writing
Game Design Tips from Jordan Mechner
Posted by Game Writer Guy | Filed under game design
Game design pointers don’t get any better than when they come from Jordan Mechner, the man who designed Prince of Persia, The Last Express, and one of the main reasons I became a game designer, the elegant and stylish Karateka. Here’s his blog on story-based game design. Today I’m giving props to design tip #6: [...]
Tags: design, designer, designers, game, game design, game designer, game writer, jake gyllenhaal, jordan mechner, prince of persia, sands of time, videogame, videogame design, videogame writer
A Game Job: Not for Everyone
Posted by Game Writer Guy | Filed under game writer
Do You Want a Job in the Game Industry? Game jobs aren’t easy to land, and we get pretty regular inquiries about how to do just that for game writer, game designer, and other game industry jobs. The game industry is small, insular, and fiercely competitive. There are a lot of very smart people who [...]
Tags: designer, ea spouse, find a game job, game, game designer, game job, game quality of life, game writer, job, life, quality, videogame job, videogame quality of life, writer, writing