Posts Tagged ‘game designer’
A Game Job: Not for Everyone
Posted by Game Writer Guy | Filed under game writer
Do You Want a Job in the Game Industry?
Game jobs aren’t easy to land, and we get pretty regular inquiries about how to do just that for game writer, game designer, and other game industry jobs. The game industry is small, insular, and fiercely competitive. There are a lot of very smart people who would [...]
Tags: designer, ea spouse, find a game job, game, game designer, game job, game quality of life, game writer, job, life, quality, videogame job, videogame quality of life, writer, writing
Game Designer Hopefuls, Read This
Posted by Game Writer Guy | Filed under game design
Game Design Competition at SWSW 2010
Game designer wannabes, this is your opportunity, but you’ve only got a few more hours.
The Screenburn at SXSW Game Design Competition deadline is today. This is a two-phase game design contest in which you file an entry first, and then a followup presentation if you’re picked as a semi-finalist. Nice [...]
Tags: austin game designer, austin game writer, design, designer, game, game design contest, game design sxsw. sxsw, game designer, game designers, game writer, videogame writer
A Game Hero Should Be Voiceless: Part Two
Posted by Game Writer Guy | Filed under game writer
The Rude Game Hero
The voiceless game hero? He’s an ass.
Well, inadvertently. Have you ever noticed how a voiceless game hero fails to respond to mid-mission communications?
I recently finished Resistance on the PS3, and the game’s avatar, Nathan Hale, is a classic, cliche game hero with little to say and a lot to do. When he [...]
Tags: adventure games, game, game designer, game hero, game writer, Game Writing, gameplay, gears of war, hero, videogame
Brain Design Central: TED Talk on Brain Manipulation
Posted by Game Writer Guy | Filed under game design
Brain designer seems like a less interesting job than game designer, but it does have a certain ring to it. And let’s face it, your work is more likely to be described as “mind-blowing,” which is how I’d describe this TED talk from Rebecca Saxe, who studies the brain at the eponymous Saxelab at MIT.
The [...]
Tags: brain, brain design, brain designer, design, designer, game, game design, game designer, game writer, mental deficiencies, rebecca saxe, ted talk, videogame writer
Game artist: caught clipping
Posted by Game Writer Guy | Filed under game design
A game artist goofup
A game artist has a hard life.
You spend years – nay, a lifetime – honing your skills and craft. You sketch incessantly, driven by your passion for visual expression. You paint, you sculpt, you design, you draft.
After your traditional art training, you pick up the digital tools of creation. Your fingers [...]
Tags: artist, clipping, design, designer, game, game artist, game design, game designer, game writer, gears of war 2, videogame, videogame artist, videogame writer, writer
Game design innovation… in today’s market?
Posted by Game Writer Guy | Filed under game design
I guess a few game designers were paying attention
The game design plaint that I most routinely dispense is doubtlessly one you’re familiar with. Game design is a dying craft. Publishers have forgotten what makes great games. Sequels are the spawn of Satan.
But maybe I was wrong.
A few fresh game design ideas are out and [...]
Tags: austin game designer, design, designer, find game designer, game, game design, game design innovation, game designer, game designers, game writer, hire game designer, videogame, videogame design, videogame designer, videogame innovation, videogame sales, videogame writer
Do good.
Posted by Game Writer Guy | Filed under pop culture
Do Good Now
Do good while doing nothing? How about working on a cure for cancer while picking your nose? How many of you can do that? That’s what I’m doing today. I’m gonna do good while doing absolutely nothing.
Okay, to tell the truth, I’m going to do good by installing the World Community Grid applet. [...]
Tags: austin game designer, austin videogame writer, deeds, do, do good, do-er, do-gooder, doer, game design, game designer, good, good deeds, good works, help, seti, volunteer, volunteer opportunity, works
JJ Abrams’ Lost Thoughts on Creativity
Posted by Game Writer Guy | Filed under game design
JJ Abrams’ Lost Thoughts, get it? Ha ha… sorry. Anyhow, a friend recently turned me on to TED.com, a site where you can view talks from the cognoscenti from all sorts of incredible fields and backgrounds.
On TED, I recently found this entertaining and thoughtful lecture by JJ Abrams, the creative guy behind Lost, Cloverfield, Alias, [...]
Tags: abrams, design, game, game design, game designer, game writer, jj, jj abrams, jj abrams lost, lost, ted abrams, ted jj abrams, video game design, videogame, videogame designer, videogame writer, writer
Game design: Call of Juarez
Posted by Game Writer Guy | Filed under game design
Game design case study of the Xbox 360’s Call of Juarez
I played a decent chunk of this shoot-em-up – “the only Western first-person shooter experience on Xbox 360″ – the other evening. I’m curious as to what other Westher shooter experiences there might be in the game universe. I’m offering $25, public accolades, and a [...]
Tags: call of juarez, game design, game design case study, game designer, game writer, Game Writing, level design, videogame designer, videogame writer
Game developer subtly admits, “Our game writing was swill!”
Posted by Game Writer Guy | Filed under game writer
Game writing in the original Gears of War is one of my pet peeves*, and I haven’t unloaded that gem yet. However, I’d like to quote a little news nugget I found in the February EGM. In a teaser about Gears of War 2 (Xbox 360), page 59, developer Epic Games is emphasizing the writing.
The writing? What’s [...]
Tags: epic writer, game design, game designer, game writer, Game Writing, gears of war writer, videogame designer, videogame writer, videogamewriter