Posts Tagged ‘game writers’
The Janus Fund Fee Game
Posted by Game Writer Guy | Filed under Fund Games
The Janus Performance Fee Proposal The Janus fund fee (“performance fee”) recently pitched by Janus Funds is a good example of gamesmanship for higher stakes than seen in your typical RPG or RTS. We don’t usually talk about financial matters here at Game Writer Central, but I believe that it’s important to recognize game elements [...]
Tags: fund fee, Fund Games, game design, game designer, game writer, game writers, Game Writing, janus fee proposal, janus fee vote, janus fees, janus fund fee, janus performance fee, janus performance fees, janus proxy, videogame writer, videogame writing
Game Designers Actually Write?
Posted by Game Writer Guy | Filed under game design
Game Writers Aren’t the Only Developers Who Need Writing Skills “Game designer” is an oft-misunderstood label that, like all labels, sometimes fails completely in describing the variety and depth of tasks tackled by the many talented people who fall into this bucket. Many times game consumers and friends have told me they thought game designers [...]
Tags: dancing about architecture, designer, designers, edge online, game, game designer, game writer, game writers, Game Writing, good game designer, randy smith, videogame, videogame writer, writer, writing
EGM Magazine is Dead
Posted by Game Writer Guy | Filed under Game Writing
EGM Magazine Closed by Buyer Well, EGM Magazine lovers… I feel guilty, although I probably shouldn’t. On Jan. 7th, Ziff Davis announced that they’ve closed down the entire EGM magazine publishing operation, only days after my post criticizing the clipping problem they had on their Gears of War 2 cover. Okay, I admit that there’s [...]
Tags: egm, egm magazine, game, game industry, game writer, game writers, Game Writing, magazine, videogame writer, videogame writing, writers
Screenwriting: a ?!?! moment in Blade Trinity
Posted by Game Writer Guy | Filed under screenwriting
A screenwriting thought: Blade Trinity puzzler Screenwriting isn’t game design (although a lot of game designers wish it were). Still, screenwriters are, like game writers, in the business of visual storytelling. Under that precept, I’d like to relate the following tale of woe. The other night I channelsurfed upon Blade Trinity. I’m as much a [...]
Tags: blade trinity, game writer, game writers, Game Writing, game writing blog, screenwriting, video game writer
Game design case study: why can’t I stop playing Bard’s Tale?
Posted by Game Writer Guy | Filed under game design
Game writing trumps game design? My current crap-game obsession is inXile’s Bard’s Tale for the PS2. An ill-fated classic-game revival, BT has very little in common with its storied predecessor (which I also loved back in the days when I was too young to buy my own computer – can you say “floppy disk swapfest”?). [...]
Tags: Bard's Tale, game design, game designer, game writer, game writers, Game Writing, game writing blog, video game writer, videogame writer, videogame writers
game writers and gamers welcome
Posted by Game Writer Guy | Filed under game writer
Game writers – specifically videogame writers – it’s here! The video game writer blog. Thoughts about the art and science of writing for games. War stories. Analysis of games, gameplay, and of course, game writing. Case studies of videogame writing and where it succeeds (Planetfall, God of War) — and fails, even in bestselling titles [...]
Tags: game writer, game writers, Game Writing, game writing blog, video game writer, videogame blog, videogame writer, videogame writers