Posts Tagged ‘game writing blog’
Screenwriting: a ?!?! moment in Blade Trinity
Posted by Game Writer Guy | Filed under screenwriting
A screenwriting thought: Blade Trinity puzzler Screenwriting isn’t game design (although a lot of game designers wish it were). Still, screenwriters are, like game writers, in the business of visual storytelling. Under that precept, I’d like to relate the following tale of woe. The other night I channelsurfed upon Blade Trinity. I’m as much a [...]
Tags: blade trinity, game writer, game writers, Game Writing, game writing blog, screenwriting, video game writer
Game design case study: why can’t I stop playing Bard’s Tale?
Posted by Game Writer Guy | Filed under game design
Game writing trumps game design? My current crap-game obsession is inXile’s Bard’s Tale for the PS2. An ill-fated classic-game revival, BT has very little in common with its storied predecessor (which I also loved back in the days when I was too young to buy my own computer – can you say “floppy disk swapfest”?). [...]
Tags: Bard's Tale, game design, game designer, game writer, game writers, Game Writing, game writing blog, video game writer, videogame writer, videogame writers
game writers and gamers welcome
Posted by Game Writer Guy | Filed under game writer
Game writers – specifically videogame writers – it’s here! The video game writer blog. Thoughts about the art and science of writing for games. War stories. Analysis of games, gameplay, and of course, game writing. Case studies of videogame writing and where it succeeds (Planetfall, God of War) — and fails, even in bestselling titles [...]
Tags: game writer, game writers, Game Writing, game writing blog, video game writer, videogame blog, videogame writer, videogame writers