Posts Tagged ‘Game Writing’
Another ACL TV Show Experience
Posted by Game Writer Guy | Filed under music writing
Back to ACL TV! When it rains it pours. And in a good way. Last Tuesday, it was ACL TV show time again. I was fortunate enough (and yes, willing enough to wait in line for 45 minutes in the 100 degree heat) to land tickets to the ACL TV taping for Allen Toussaint. I [...]
Tags: acl, acl tv, acl tv show, acl tv taping, allen toussaint, austin city limits, austin city limits pbs, austin city limits tv, game writer, Game Writing, tv
Cheetah with Bolt – Now Cheesier
Posted by Game Writer Guy | Filed under screenwriting
Cheetah with Bolt Makes My Mouth Hurt My friend Nicol and I were watching TV half-heartedly and we saw one of those Grande commercials go by, advertising some accelerated internet service in Austin called “Cheetah with Bolt.” I’m not sure what Cheetah with Bolt is. Sounds like a new costumed crimefighting team. Anyhow, Nicol admitted [...]
Tags: austin grande, cheetah, cheetah with bolt, cheetos, cheetos with jolt, game writer, Game Writing, grande communications, grande internet, grandecom.net, jolt
ACL TV Show Recap
Posted by Game Writer Guy | Filed under music writing
An ACL TV taping is a once-in-a-lifetime experience You ever been to an ACL TV show taping? If you live in Austin, or visit Austin occasionally, you owe it to yourself to go to an Austin City Limits taping. It’s like a backyard concert with 320 of your closest friends, listening to an amped-up performance [...]
Tags: acl, acl tv, acl tv show, acl tv taping, austin city limits, austin city limits pbs, austin city limits tv, game writer, Game Writing, okkervil river, tv
The Do Not Call List
Posted by Game Writer Guy | Filed under geek skills
The Do Not Call List Is Broken The Do Not Call List is another new feature on our modern communications landscape, and it’s one I’m not particularly fond of. You see, the Do Not Call List does exactly what you don’t want it to do — it makes your phone number readily available to telemarketers. [...]
Tags: austin game writer, austin game writing, call, do, do not call, do not call list, do not call telemarketers, game writer, Game Writing, lists, not, telemarketer call, telemarketer list, videogame writer
Videogame Writing Influences TV?
Posted by Game Writer Guy | Filed under Game Writing
EDGE Thinks Videogame Writing Is Affecting Television Plots Rely on EDGE Magazine to throw out some interesting memes. Today I stumbled upon this thought – that some of the hot new television writing is actually becoming more like videogame writing. And not in a good way: TV is yet another medium struggling to compete against [...]
Tags: austin game writer, austin videogame writer, edge magainze, family guy, game writer, Game Writing, television writing, videogame writer, videogame writing
EGM Magazine is Dead
Posted by Game Writer Guy | Filed under Game Writing
EGM Magazine Closed by Buyer Well, EGM Magazine lovers… I feel guilty, although I probably shouldn’t. On Jan. 7th, Ziff Davis announced that they’ve closed down the entire EGM magazine publishing operation, only days after my post criticizing the clipping problem they had on their Gears of War 2 cover. Okay, I admit that there’s [...]
Tags: egm, egm magazine, game, game industry, game writer, game writers, Game Writing, magazine, videogame writer, videogame writing, writers
The videogame writing smackdown of the month
Posted by Game Writer Guy | Filed under Game Writing
The videogame writing quandry Videogame writing often gets overlooked in the modern videogame development process. There’s no hiding from the raw facts. From EGM’s review of Alone in the Dark for Xbox 360: AITD wants to emulate the presentation of serial television, but neither the writing nor the “performances” compare to even TV’s least-essential shows. [...]
Tags: austin game writer, austin videogame writer, game, game production, game writer, Game Writing, game writing consultation, video game, videogame, videogame writer, videogame writing, writer, writing
Gears of War 2 gets a new smoke grenade
Posted by Game Writer Guy | Filed under gameplay
Gears of War fans, rejoice. The gameplay for those previously useless smoke grenades is getting a facelift. In the first Gears of War, the smoke grenades were as useful as they would be in a Quake 3 deathmatch. There’s really nothing tactical about GoW; it’s a pure twitch game with zero stealth. And I’m not [...]
Tags: game design, game writer, Game Writing, gameplay, gears of war 2, gow 2, videogame design, videogame writer, videogame writing
Best videogame monster
Posted by Game Writer Guy | Filed under game design
Best videogame monster: now accepting your nominations The best videogame monster. Now that’s a competitive category. Like best movie villain, except a heck of a lot more likely to make your palms sweat. Even if you’re a novice videogamer, you’ve probably seen your share of incredible videogame monsters. Some examples that spring to my mind: [...]
Tags: best game boss, best game monster, best videogame boss, best videogame monster, game monster, game writer, Game Writing, gameplay, videogame monster, videogame writer, videogame writing
What happened to M. Night Shyamalan?
Posted by Game Writer Guy | Filed under pop culture
What the heck happened, M. Night Shyamalan? I just saw the ad for the new M. Night movie. It’s designed to look like some kind of andromeda strain movie. “There appears to be an event happening,” a man intones. This, according to our statistics, is the blandest, most uninformative, passive-voice piece of advertising ever recorded [...]
Tags: game writer, Game Writing, happening m night, happening movie, m night movie, m. night shyamalan, night shamalan, the happening, the happening movie, video game writer, videogame writer, videogame writing, videogamewriter