Posts Tagged ‘gameplay’

A Game Hero Should Be Voiceless: Part Two

The Rude Game Hero The voiceless game hero? He’s an ass. Well, inadvertently. Have you ever noticed how a voiceless game hero fails to respond to mid-mission communications? I recently finished Resistance on the PS3, and the game’s avatar, Nathan Hale, is a classic, cliche game hero with little to say and a lot to [...]

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A Game Hero Should Be Voiceless: T or F?

Game Case Study: The Voiceless Hero The typical game hero is mute. Have you noticed? Especially in first-person shooters, your typical game hero is a stoic son of a mesh. He has an inhuman pain tolerance, miraculous healing powers, and can tote as much military hardware as a Sherman tank. But he can’t communicate. He’ll [...]

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Uncharted 2 Steals Hearts

Uncharted 2 and Naughty Dog Revive the Adventure Genre The Uncharted 2: Among Thieves SKU and its action/adventure gameplay are dominating the ratings at Metacritic. Adventure games? Zork? Monkey Island? Indiana Jones? Hello again. We’ve missed you. Uncharted 2 brings back Nathan Drake (Indiana Jones?) for another round of high-stakes artifact hunting, this time to [...]

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Gears of War 2 gets a new smoke grenade

Gears of War fans, rejoice. The gameplay for those previously useless smoke grenades is getting a facelift. In the first Gears of War, the smoke grenades were as useful as they would be in a Quake 3 deathmatch. There’s really nothing tactical about GoW; it’s a pure twitch game with zero stealth. And I’m not [...]

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Best videogame monster

Best videogame monster: now accepting your nominations The best videogame monster. Now that’s a competitive category. Like best movie villain, except a heck of a lot more likely to make your palms sweat. Even if you’re a novice videogamer, you’ve probably seen your share of incredible videogame monsters. Some examples that spring to my mind: [...]

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Gameplay Cliches

Gameplay cliches get a lot of chatter, but when the game is successful and has a core experience that people enjoy, no one says a word. Case in point: Gears of War. Mine carts. Ammo boxes that are strewn around abundantly. Crates that contain ammo boxes. Also strewn around at every juncture. Lava levels. Gears [...]

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