Posts Tagged ‘gameplay’
A Game Hero Should Be Voiceless: Part Two
Posted by Game Writer Guy | Filed under game writer
The Rude Game Hero The voiceless game hero? He’s an ass. Well, inadvertently. Have you ever noticed how a voiceless game hero fails to respond to mid-mission communications? I recently finished Resistance on the PS3, and the game’s avatar, Nathan Hale, is a classic, cliche game hero with little to say and a lot to [...]
Tags: adventure games, game, game designer, game hero, game writer, Game Writing, gameplay, gears of war, hero, videogame
A Game Hero Should Be Voiceless: T or F?
Posted by Game Writer Guy | Filed under gameplay
Game Case Study: The Voiceless Hero The typical game hero is mute. Have you noticed? Especially in first-person shooters, your typical game hero is a stoic son of a mesh. He has an inhuman pain tolerance, miraculous healing powers, and can tote as much military hardware as a Sherman tank. But he can’t communicate. He’ll [...]
Tags: dialog writer, game, game hero, game heroes, game voice, game writer, gameplay, games, games hero, hero, heroes, video game hero, video games hero, videogame writer, voice
Uncharted 2 Steals Hearts
Posted by Game Writer Guy | Filed under gameplay
Uncharted 2 and Naughty Dog Revive the Adventure Genre The Uncharted 2: Among Thieves SKU and its action/adventure gameplay are dominating the ratings at Metacritic. Adventure games? Zork? Monkey Island? Indiana Jones? Hello again. We’ve missed you. Uncharted 2 brings back Nathan Drake (Indiana Jones?) for another round of high-stakes artifact hunting, this time to [...]
Tags: adventure games, adventure genre, austin game writer, austin videogame writer, game writer, gameplay, indiana jones, nathan drake, uncharted, uncharted 2, videogame writer
Gears of War 2 gets a new smoke grenade
Posted by Game Writer Guy | Filed under gameplay
Gears of War fans, rejoice. The gameplay for those previously useless smoke grenades is getting a facelift. In the first Gears of War, the smoke grenades were as useful as they would be in a Quake 3 deathmatch. There’s really nothing tactical about GoW; it’s a pure twitch game with zero stealth. And I’m not [...]
Tags: game design, game writer, Game Writing, gameplay, gears of war 2, gow 2, videogame design, videogame writer, videogame writing
Best videogame monster
Posted by Game Writer Guy | Filed under game design
Best videogame monster: now accepting your nominations The best videogame monster. Now that’s a competitive category. Like best movie villain, except a heck of a lot more likely to make your palms sweat. Even if you’re a novice videogamer, you’ve probably seen your share of incredible videogame monsters. Some examples that spring to my mind: [...]
Tags: best game boss, best game monster, best videogame boss, best videogame monster, game monster, game writer, Game Writing, gameplay, videogame monster, videogame writer, videogame writing
Gameplay Cliches
Posted by Game Writer Guy | Filed under gameplay
Gameplay cliches get a lot of chatter, but when the game is successful and has a core experience that people enjoy, no one says a word. Case in point: Gears of War. Mine carts. Ammo boxes that are strewn around abundantly. Crates that contain ammo boxes. Also strewn around at every juncture. Lava levels. Gears [...]
Tags: game design, game writer, Game Writing, gameplay, gameplay cliches, videogame design, videogame writer, videogame writing