Posts Tagged ‘video game writer’

ACL “Sound and the Jury” contest horrors

ACL’s “Sound and the Jury” contest has started, and in a pretty marginal way.
The winner gets a slot at the ACL music festival – huge prestige. It could be a launching pad to great things for the right band. A band with talent. Too bad the bands who are currently winning are spectacularly weak. I’m [...]

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What happened to M. Night Shyamalan?

What the heck happened, M. Night Shyamalan?
I just saw the ad for the new M. Night movie. It’s designed to look like some kind of andromeda strain movie.
“There appears to be an event happening,” a man intones. This, according to our statistics, is the blandest, most uninformative, passive-voice piece of advertising ever recorded in the [...]

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Screenwriting: a ?!?! moment in Blade Trinity

A screenwriting thought: Blade Trinity puzzler
Screenwriting isn’t game design (although a lot of game designers wish it were). Still, screenwriters are, like game writers, in the business of visual storytelling. Under that precept, I’d like to relate the following tale of woe.

The other night I channelsurfed upon Blade Trinity. I’m as much a fan as [...]

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Game design case study: why can’t I stop playing Bard’s Tale?

Game writing trumps game design?
My current crap-game obsession is inXile’s Bard’s Tale for the PS2. An ill-fated classic-game revival, BT has very little in common with its storied predecessor (which I also loved back in the days when I was too young to buy my own computer – can you say “floppy disk swapfest”?). It’s [...]

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game writers and gamers welcome

Game writers – specifically videogame writers – it’s here! The video game writer blog.
Thoughts about the art and science of writing for games. War stories. Analysis of games, gameplay, and of course, game writing. Case studies of videogame writing and where it succeeds (Planetfall, God of War) — and fails, even in bestselling titles (Assassin’s [...]

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