Posts Tagged ‘videogame design’
Are Games and Workout Machines Crossing Over?
Posted by Game Writer Guy | Filed under game design
Will Your Next Game Console Make You Sweat? A recent article about exercise equipment with gaming features caught my eye recently: Nexersys, a new Austin-based workout machine maker, is pointing out that videogames and exercise equipment are reaching convergence. It’s worth taking a look at this crossover phenomenon. Fitness is a huge industry, and entertainment [...]
Tags: exercise gaming, game design, game designer, game writer, gaming, microsoft kinect, motion gaming, nexersys, sony move, videogame, videogame design
Game Design Tips from Jordan Mechner
Posted by Game Writer Guy | Filed under game design
Game design pointers don’t get any better than when they come from Jordan Mechner, the man who designed Prince of Persia, The Last Express, and one of the main reasons I became a game designer, the elegant and stylish Karateka. Here’s his blog on story-based game design. Today I’m giving props to design tip #6: [...]
Tags: design, designer, designers, game, game design, game designer, game writer, jake gyllenhaal, jordan mechner, prince of persia, sands of time, videogame, videogame design, videogame writer
Game design innovation… in today’s market?
Posted by Game Writer Guy | Filed under game design
I guess a few game designers were paying attention The game design plaint that I most routinely dispense is doubtlessly one you’re familiar with. Game design is a dying craft. Publishers have forgotten what makes great games. Sequels are the spawn of Satan. But maybe I was wrong. A few fresh game design ideas are [...]
Tags: austin game designer, design, designer, find game designer, game, game design, game design innovation, game designer, game designers, game writer, hire game designer, videogame, videogame design, videogame designer, videogame innovation, videogame sales, videogame writer
Gears of War 2 gets a new smoke grenade
Posted by Game Writer Guy | Filed under gameplay
Gears of War fans, rejoice. The gameplay for those previously useless smoke grenades is getting a facelift. In the first Gears of War, the smoke grenades were as useful as they would be in a Quake 3 deathmatch. There’s really nothing tactical about GoW; it’s a pure twitch game with zero stealth. And I’m not [...]
Tags: game design, game writer, Game Writing, gameplay, gears of war 2, gow 2, videogame design, videogame writer, videogame writing
Gameplay Cliches
Posted by Game Writer Guy | Filed under gameplay
Gameplay cliches get a lot of chatter, but when the game is successful and has a core experience that people enjoy, no one says a word. Case in point: Gears of War. Mine carts. Ammo boxes that are strewn around abundantly. Crates that contain ammo boxes. Also strewn around at every juncture. Lava levels. Gears [...]
Tags: game design, game writer, Game Writing, gameplay, gameplay cliches, videogame design, videogame writer, videogame writing