Posts Tagged ‘videogame designer’
One of the Best MMORPG Info Sites
Posted by Game Writer Guy | Filed under game writer
Finding the Best MMORPG Are you too time-constrained to figure out the best MMORPG for your gaming happiness? The Game Writer Central crew is sending a shout-out to WhatMMORPG.com, a very useful and noteworthy resource. Even figuring out the basics of MMORPG play can be a huge timesink. Who wants to wade through all the marketing fluff [...]
Tags: austin game writer, best mmorpg, game designer, game writer, mmorpg, videogame designer, videogame writer
Game design innovation… in today’s market?
Posted by Game Writer Guy | Filed under game design
I guess a few game designers were paying attention The game design plaint that I most routinely dispense is doubtlessly one you’re familiar with. Game design is a dying craft. Publishers have forgotten what makes great games. Sequels are the spawn of Satan. But maybe I was wrong. A few fresh game design ideas are [...]
Tags: austin game designer, design, designer, find game designer, game, game design, game design innovation, game designer, game designers, game writer, hire game designer, videogame, videogame design, videogame designer, videogame innovation, videogame sales, videogame writer
JJ Abrams’ Lost Thoughts on Creativity
Posted by Game Writer Guy | Filed under game design
JJ Abrams’ Lost Thoughts, get it? Ha ha… sorry. Anyhow, a friend recently turned me on to TED.com, a site where you can view talks from the cognoscenti from all sorts of incredible fields and backgrounds. On TED, I recently found this entertaining and thoughtful lecture by JJ Abrams, the creative guy behind Lost, Cloverfield, [...]
Tags: abrams, design, game, game design, game designer, game writer, jj, jj abrams, jj abrams lost, lost, ted abrams, ted jj abrams, video game design, videogame, videogame designer, videogame writer, writer
Game design: Call of Juarez
Posted by Game Writer Guy | Filed under game design
Game design case study of the Xbox 360′s Call of Juarez I played a decent chunk of this shoot-em-up – “the only Western first-person shooter experience on Xbox 360″ – the other evening. I’m curious as to what other Westher shooter experiences there might be in the game universe. I’m offering $25, public accolades, and [...]
Tags: call of juarez, game design, game design case study, game designer, game writer, Game Writing, level design, videogame designer, videogame writer
Game developer subtly admits, “Our game writing was swill!”
Posted by Game Writer Guy | Filed under game writer
Game writing in the original Gears of War is one of my pet peeves*, and I haven’t unloaded that gem yet. However, I’d like to quote a little news nugget I found in the February EGM. In a teaser about Gears of War 2 (Xbox 360), page 59, developer Epic Games is emphasizing the writing. The writing? [...]
Tags: epic writer, game design, game designer, game writer, Game Writing, gears of war writer, videogame designer, videogame writer, videogamewriter
Game design goofup: goodbye, Devil May Cry 3
Posted by Game Writer Guy | Filed under game design
Game design has changed from the Dark Ages of arcade development. Back when arcades ruled the roost, a game designer could assume a few things about his* audience. They were under 18. They were male. They were playing in a movie theatre lobby or arcade. And they were really freakin’ bored. The classic arcade audience [...]
Tags: devil may cry writer, game design, game designer, game writer, Game Writing, videogame designer, videogame writer, videogamewriter