Posts Tagged ‘videogame writing’
Videogame Writing Influences TV?
Posted by Game Writer Guy | Filed under Game Writing
EDGE Thinks Videogame Writing Is Affecting Television Plots
Rely on EDGE Magazine to throw out some interesting memes. Today I stumbled upon this thought – that some of the hot new television writing is actually becoming more like videogame writing. And not in a good way:
TV is yet another medium struggling to compete against interactive entertainment…. [...]
Tags: austin game writer, austin videogame writer, edge magainze, family guy, game writer, Game Writing, television writing, videogame writer, videogame writing
EGM Magazine is Dead
Posted by Game Writer Guy | Filed under Game Writing
EGM Magazine Closed by Buyer
Well, EGM Magazine lovers… I feel guilty, although I probably shouldn’t.
On Jan. 7th, Ziff Davis announced that they’ve closed down the entire EGM magazine publishing operation, only days after my post criticizing the clipping problem they had on their Gears of War 2 cover.
Okay, I admit that there’s definitely zero correlation [...]
Tags: egm, egm magazine, game, game industry, game writer, game writers, Game Writing, magazine, videogame writer, videogame writing, writers
The videogame writing smackdown of the month
Posted by Game Writer Guy | Filed under Game Writing
The videogame writing quandry
Videogame writing often gets overlooked in the modern videogame development process. There’s no hiding from the raw facts.
From EGM’s review of Alone in the Dark for Xbox 360:
AITD wants to emulate the presentation of serial television, but neither the writing nor the “performances” compare to even TV’s least-essential shows. Certain events benefit [...]
Tags: austin game writer, austin videogame writer, game, game production, game writer, Game Writing, game writing consultation, video game, videogame, videogame writer, videogame writing, writer, writing
Gears of War 2 gets a new smoke grenade
Posted by Game Writer Guy | Filed under gameplay
Gears of War fans, rejoice. The gameplay for those previously useless smoke grenades is getting a facelift.
In the first Gears of War, the smoke grenades were as useful as they would be in a Quake 3 deathmatch. There’s really nothing tactical about GoW; it’s a pure twitch game with zero stealth. And I’m not knocking [...]
Tags: game design, game writer, Game Writing, gameplay, gears of war 2, gow 2, videogame design, videogame writer, videogame writing
Best videogame monster
Posted by Game Writer Guy | Filed under game design
Best videogame monster: now accepting your nominations
The best videogame monster. Now that’s a competitive category. Like best movie villain, except a heck of a lot more likely to make your palms sweat.
Even if you’re a novice videogamer, you’ve probably seen your share of incredible videogame monsters. Some examples that spring to my mind:
the Big Daddies [...]
Tags: best game boss, best game monster, best videogame boss, best videogame monster, game monster, game writer, Game Writing, gameplay, videogame monster, videogame writer, videogame writing
What happened to M. Night Shyamalan?
Posted by Game Writer Guy | Filed under pop culture
What the heck happened, M. Night Shyamalan?
I just saw the ad for the new M. Night movie. It’s designed to look like some kind of andromeda strain movie.
“There appears to be an event happening,” a man intones. This, according to our statistics, is the blandest, most uninformative, passive-voice piece of advertising ever recorded in the [...]
Tags: game writer, Game Writing, happening m night, happening movie, m night movie, m. night shyamalan, night shamalan, the happening, the happening movie, video game writer, videogame writer, videogame writing, videogamewriter
Gameplay Cliches
Posted by Game Writer Guy | Filed under gameplay
Gameplay cliches get a lot of chatter, but when the game is successful and has a core experience that people enjoy, no one says a word.
Case in point: Gears of War.
Mine carts.
Ammo boxes that are strewn around abundantly.
Crates that contain ammo boxes. Also strewn around at every juncture.
Lava levels.
Gears of War has all of these [...]
Tags: game design, game writer, Game Writing, gameplay, gameplay cliches, videogame design, videogame writer, videogame writing
Game writing: “I want my car back” and other reasons to fight
Posted by Game Writer Guy | Filed under Game Writing
Game writing is sometimes worse off than I think it is. Really. It’s just gawdawful ridiculous, even in some of the most hallowed franchises.
I have to give props to EGM (Electronic Gaming Monthly) for their WTFiction!? series. These two-page spreads at the back of the mag are shining examples of how to pinpoint ridiculous game [...]
Tags: austin game writer, game writer, Game Writing, hire game writer, videogame writer, videogame writing, wtfiction