Credit for spotting this goes to one of my friends on Facebook. I can’t remember who but you’re welcome to identify yourself. I grew up in a college town, and one Halloween our doorbell rang and we opened the door expecting to see trickortreater—but what was in front of our open door—was another door! Like, […]
Monthly Archives: December 2009
Game Designer Hopefuls, Read This
Game Design Competition at SWSW 2010 Game designer wannabes, this is your opportunity, but you’ve only got a few more hours. The Screenburn at SXSW Game Design Competition deadline is today. This is a two-phase game design contest in which you file an entry first, and then a followup presentation if you’re picked as a […]
Uplifting Astronomer Trance Hit!
Dangit, lost a few posts thanks to the incompetence of 1&1 Internet hosting. However, I’ve found a backup and I’m reposting the goodies. Sorry if this is a repeat for you…! Take a listen to this killer tune by Carl Sagan, Bill Nye the Science Guy, Richard Feynman, and Neil deGrasse Tyson (with a little […]
A Game Hero Should Be Voiceless: Part Two
The Rude Game Hero The voiceless game hero? He’s an ass. Well, inadvertently. Have you ever noticed how a voiceless game hero fails to respond to mid-mission communications? I recently finished Resistance on the PS3, and the game’s avatar, Nathan Hale, is a classic, cliche game hero with little to say and a lot to […]
A Game Hero Should Be Voiceless: T or F?
Game Case Study: The Voiceless Hero The typical game hero is mute. Have you noticed? Especially in first-person shooters, your typical game hero is a stoic son of a mesh. He has an inhuman pain tolerance, miraculous healing powers, and can tote as much military hardware as a Sherman tank. But he can’t communicate. He’ll […]