Blu-Ray Sale and Game Blowout at Hollywood Video

Blowout Blu-Ray and Game Sale as Hollywood Craters Blu-rays, DVDs and videogames are bearing closeout sale tags at Hollywood Video as the crumbling of the movie rental business continues. We stumbled on this recently when rolling into an Austin-area Game Crazy, Hollywood’s game subsidiary, for the usual dose of videogame overexposure, and instead got a […]

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Today’s Prose Poem

A Bit of Marketing Writing Writing about a light is today’s little gem. I bring you a prose poem by the good, if perhaps inebriated, people behind “Safety Warning Flashing Lamp”: Especially for the children, blind men old men in the morning or evening and the cloudy day when the bright is not enough, to […]

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Austin Game Tester, Part II

New Game Tester Job We’ve got an urgent call for game testers to work at Bioware, one of the best studios in Austin. “We are looking for 20 Game testers for Bioware. We need to hire them by Friday. There are onsite interview on this Friday for this job in our office and start on […]

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Game Designers Actually Write?

Game Writers Aren’t the Only Developers Who Need Writing Skills “Game designer” is an oft-misunderstood label that, like all labels, sometimes fails completely in describing the variety and depth of tasks tackled by the many talented people who fall into this bucket. Many times game consumers and friends have told me they thought game designers […]

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Game Design Tips from Jordan Mechner

Game design pointers don’t get any better than when they come from Jordan Mechner, the man who designed Prince of Persia, The Last Express, and one of the main reasons I became a game designer, the elegant and stylish Karateka. Here’s his blog on story-based game design. Today I’m giving props to design tip #6: […]

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