Rapidfire Review: Fret Nice

Game Write-ups on Ritalin

Hello, game writer central denizens. We’re rolling out a quickie review tonight of the PS3 demo Fret Nice. For the time-constrained gamer, game demos are an ideal way of assessing the longevity of a videogame before the actual purchase. Game demos aren’t always a perfect reflection of the final product, but they’ll always capture the core gameplay, art style, and feel.

Wanna find out what a game writer and game designer thinks of a demo? You’re in the right place.

Fret Nice is a charming sidescroller with some unique art direction. The hook? It’s music-themed and you use a guitar controller to move your character through the level. Playing the right riffs zaps monsters and tilting the guitar triggers leaps.

I wanted to like this quirky game. Sadly, Fret Nice didn’t really impress me beyond the initial visuals. Here are the drawbacks:

  • I couldn’t figure out the correspondence between monster types and the riffs I was supposed to play. I sense there’s a cool gameplay mechanic here, but I couldn’t see it visually. As you start to play, a dialog bubble appears above your guitar-toting avatar, which looks a lot like the bulbous baddies. Notes look like eyes; if you play a lot of notes, your dialog bubble looks like a multi-eyed monstrosity… match the eyes and you zap the beast. This is a sly concept, but in practice I couldn’t get it to correspond. For a simple DLC game like this, it’s got to be obvious.
  • You can only play riffs when airborne. This is annoying and unintuitive. Save that for advanced levels, not for your game demo.
  • Your riffs sound horrible, like plunking on a toy keyboard. C’mon, guys. You’ve got all the power of this console, which is pumping out a plucky soundtrack, and you can’t synch that to something that sounds halfway cool? Gameplay fail. In a game visually and physically centered around music, playing riffs should be utterly gratifying, mirroring and amping up the audio already accompanying the game. It should rock! You should want to play riffs even when baddies aren’t on screen.
  • The controls suck. Tilting the guitar to jump is a funny idea at first, and it gets old after about the fifth jump. You can play the game with a regular controller, and you can probably reassign the jump function to a guitar button, but the mercury switch should not be the default.

Fret Nice is a Tecmo game for Playstation Network and Xbox Live Arcade.

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The Janus Fund Fee Game

janus fund feeThe Janus Performance Fee Proposal

The Janus fund fee (“performance fee”) recently pitched by Janus Funds is a good example of gamesmanship for higher stakes than seen in your typical RPG or RTS. We don’t usually talk about financial matters here at Game Writer Central, but I believe that it’s important to recognize game elements in all environments, especially when those elements are subtle and insidious.

Just like the manufactured financial instruments that were a large part of our recent economic meltdown, mutual fund fees are arbitrary structures that exist only on paper. Like the rules of a board game, mutual fund fee rules don’t come from any governing body — they’re agreed-upon between the shareholders and the fund management, and they can be changed by a simple vote. Like the Janus fund fee that’s being proposed for their Janus Forty, Janus Fund, Janus Global Opportunities, Janus Overseas, and Janus Twenty Funds.

Janus Funds wants to change the usual percentage management fund fee to a base fee plus or minus a performance-based amount. If they beat their benchmark index (an unmanaged group of similar investments), they get more money; if they don’t they get less.

The Janus Fee: Fair or Fail?

This sounds great until you realize that Janus is never going to pitch something that’s not in their best interests. A little investigation on the Janus fund fee proposal reveals it isn’t really in the shareholder’s best interests:

  • A simple Google search yielded this article from Smart Money that cites a NYU/Fordham study showing that performance-based fund fees actually caused fund managers to take abnormal risks. Unsurprisingly, when given short-term goals, people often sacrifice what’s best for all to grasp at the dangling carrot. If you ask me, this kind of thinking infects Wall Street in general: CEOs sacrifice the company’s well-being for quarterly earnings, because the CEO plans to cash out ASAP and ride his golden parachute away from the smoking ruins.
  • Benchmark indexes are by nature mixed bags. They’re representative of a certain slice of the market, and they contain dogs as well as stars. Although it’s true that many managed funds struggle to beat the S&P 500 on an year-over-year basis, sector indexes are often much more motley. Here’s an example: Janus Overseas Fund is benchmarked to an index that it consistently beats. Of the eight sample periods shown on Janus Funds’ own website, the Janus Overseas Fund beats the index six of eight times, including the entire past decade.

So… this is some interesting game design. If you’re an investor, do you want to change the game rules so that the game scalps up to 15% more off your hard-earned winnings with that kind of frequency? Or do you vote to keep the rules the same?

Of course, if fund management takes abnormal risks and performs badly, the fund could perform worse than its historical tracking and be penalized by the Janus performance fee. But if the Janus fund fee is ticked down, so are your earnings. That’s a lose-lose game, with you holding the bigger share of the risk.

Don’t Play Hooky On Fund Fee Proxies: Your Power Is Your Own

It’s my opinion that we Americans as a nation often fail to look out for our own best interests because it often requires a bit of painful research and thought. Whether it’s investigating the track record of a politician or taking the time to vote on school board elections, we don’t like doing our homework. And as a result, we get “gamed” by the entities we’re supposedly overseeing.

Keep this in mind the next time you get a boring fund fee proxy statement in the mail. If they’re asking for your signature, you have power. Signing blindly isn’t as dramatic as kneeling in fealty to a demonic end-game boss, but the consequences can be more dramatic for you and your family.

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