Gears of War fans, rejoice. The gameplay for those previously useless smoke grenades is getting a facelift. In the first Gears of War, the smoke grenades were as useful as they would be in a Quake 3 deathmatch. There’s really nothing tactical about GoW; it’s a pure twitch game with zero stealth. And I’m not […]
Author Archives: Game Writer Guy
ACL “Sound and the Jury” contest horrors
Game visuals in Gears of War 2, and RIP CGW
Two quick notes for you game-hungry readers… First if you’ve seen the screenshots for Gears of War 2, you might want to compare them with the screenshots for Gears of War 1. You’ll notice that: a) GoW 2 is gorgeous. Haze, smoke, particles. Details recede into the background. Textures are richer and more plentiful. AND… […]
Best videogame monster
Best videogame monster: now accepting your nominations The best videogame monster. Now that’s a competitive category. Like best movie villain, except a heck of a lot more likely to make your palms sweat. Even if you’re a novice videogamer, you’ve probably seen your share of incredible videogame monsters. Some examples that spring to my mind: […]
What happened to M. Night Shyamalan?
What the heck happened, M. Night Shyamalan? I just saw the ad for the new M. Night movie. It’s designed to look like some kind of andromeda strain movie. “There appears to be an event happening,” a man intones. This, according to our statistics, is the blandest, most uninformative, passive-voice piece of advertising ever recorded […]
Gameplay Cliches
Gameplay cliches get a lot of chatter, but when the game is successful and has a core experience that people enjoy, no one says a word. Case in point: Gears of War. Mine carts. Ammo boxes that are strewn around abundantly. Crates that contain ammo boxes. Also strewn around at every juncture. Lava levels. Gears […]
Napoleon Dynamite and other dance scene movies
Time to break open the scope on this blog a bit and chat a bit about movies — not overtly fanboyish movies like Blade but movies in general. You see, today I was speculating about a new subgenre of popular non-musicals. Outsider movies that feature a “big finish” dance scene. Specifically, Napoleon Dynamite and its […]
Can you geek it old-school?
Game design: Call of Juarez
Game design case study of the Xbox 360’s Call of Juarez I played a decent chunk of this shoot-em-up – “the only Western first-person shooter experience on Xbox 360” – the other evening. I’m curious as to what other Westher shooter experiences there might be in the game universe. I’m offering $25, public accolades, and […]
Game writing: “I want my car back” and other reasons to fight
Game writing is sometimes worse off than I think it is. Really. It’s just gawdawful ridiculous, even in some of the most hallowed franchises. I have to give props to EGM (Electronic Gaming Monthly) for their WTFiction!? series. These two-page spreads at the back of the mag are shining examples of how to pinpoint ridiculous […]