Your Austin Videogame Writer Recommends Toilet Death Ejector – SNL

Your Austin Videogame Writer has been surfing the deep video rabbit holes on YouTube and he’s found this little gem for your nerdly appreciation. Enjoy!

Warning: may or may not be game writing related. But isn’t video content inherently writing-related?

Introducing a toilet seat for the elderly to spare them the embarrassment of being found dead on the toilet.

#SNL #JohnMulaney #ThomasRhett #SNL44

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Your Austin Videogame Writer Recommends 4 PRODUCERS FLIP THE SAME SAMPLE feat. Virtual Riot, Bad Snacks, Sarah the Illstrumentalist

Your Austin Videogame Writer has been surfing the deep video rabbit holes on YouTube and he’s found this little gem for your nerdly appreciation. Enjoy!

Warning: may or may not be game writing related. But isn’t video content inherently writing-related?

I’m calling this one the “woo” episode ?
Subscribe ? http://bit.ly/subAndrewHuang
Previous episode: https://www.youtube.com/watch?v=c8icD9XtRhU
Learn more about production & music theory with this playlist: http://bit.ly/AHMusicandProduction
Support my channel on Patreon: http://patreon.com/andrewhuang

? THE SAMPLE ?

Thanks to Nahre Sol and Mario Romano!
https://www.youtube.com/channel/UC8R8FRt1KcPiR-rtAflXmeg

? THE GUESTS ?

Sarah, the !llstrumentalist
https://www.youtube.com/channel/UCp57MJpe_BxdrbHNR3Q8HMA
https://www.instagram.com/sarah2ill/

Bad Snacks

https://www.instagram.com/lilbadsnacks/

Virtual Riot
https://www.youtube.com/channel/UCVtJOq_ziepf5MpjsTWxJeg
https://www.instagram.com/officialvirtualriot

? STREAM/DOWNLOAD ON BANDCAMP ?

So there are a lot of you and sometimes we run out of free downloads because there’s a monthly limit on Bandcamp. Try putting in $0 and see what happens though. Or, you know, financially support musicians, maybe that could be a thing.
https://andrewhuang.bandcamp.com/album/practice-notes-35-redux

? FOLLOW ME HERE ?

Instagram http://instagram.com/andrewismusic
Twitter http://twitter.com/andrewhuang
Facebook http://facebook.com/andrewismusic

? LISTEN TO MY MUSIC ?

Spotify http://spoti.fi/2pF0qRB
iTunes http://apple.co/2psaUmL
Google Play http://bit.ly/2qlhAjy
Bandcamp http://bit.ly/2oRWCby

? JOIN THE 820 CREW DISCORD ?

https://discord.gg/huTWT6G

? Y’ALL ALWAYS ASK ABOUT GEAR ?

My music software https://reverb.grsm.io/ableton-live-10-suite
My audio interface https://reverb.grsm.io/apollo-twin-mkii
Mic for all my vocals https://reverb.grsm.io/shure-sm7b
Mic for all my vlogging http://amzn.to/2lpjHEq
Keyboard: https://bit.ly/2MH4xbN
Softsynth I’ve used the most: https://bit.ly/2wwZ4cI
Sound bank I’ve used the most: https://bit.ly/2NBCEhI
Lite version of sound bank: https://bit.ly/2NvDzA9
Headphones – plain, solid https://amzn.to/2sFmAmJ
Headphones – rose gold, hype https://amzn.to/2JmTmDK
Headphones – fancy, noise-cancelling https://amzn.to/2xQCwrl
Speakers in my studio https://reverb.grsm.io/tannoy-802
Portable audio recorder https://reverb.grsm.io/zoom-h6
OP-1! http://amzn.to/1RI75C4
Insanely affordable analog synthesizer https://reverb.grsm.io/arturia-microbrute
Ableton Push 2 https://reverb.grsm.io/push-2
Pocket drum machine https://reverb.grsm.io/po-32
How I learned synthesis: https://bit.ly/2PROCoT
Workhorse camera http://amzn.to/2aHkv35
Cinematic camera http://amzn.to/1RJk8n9
Travel camera http://amzn.to/2ayp5iI
Drone http://amzn.to/2pet6NX
That nail polish tho http://amzn.to/2xL3XxY

? SPECIAL THANKS TO ALL MY TOP PATRONS ?

Landon Trujillo
Noa Anny Michael
Gan ceann
Justin Howell
Patricio Gaudelli
Silas Reaper
carmymarm
Rene Seckler
Samuel Costa
Nick Simmons
Peter Vermeychuk
Ryan Mitchell
Alex Courtney
Thaddeus Veloso
Chris Lin
Mateo Rodriguez
Dakota Gilliam
Allen Perry
corthee
Leone
Cory Rhoades
Luke Gilliam
John McRae
Seth Olav Yong
Daniel Herten
Will Goldsmith
Fred von Graf
Simon Tobias
Kaitlin Sebbage
Joel Holm
Nicholas Taylor
Sam Barratt
Hoppenheimer
Connor Somerholter
Shannon manning
Greg Kamer
Kynarro Aetone
Spencer Berndt
Philip Ohlin
Helton Paz
nyllablesoiseless
Silver Iron
Yahali Gottlieb
ADdam lolz
Jamaal Curtis
anamuko
Edmon Cruz
herrnn radidgumpu
Leon Schutte
TobiCaboose
Ian Kim
florencia la rica
James Paul Walker
Pijus Pijus
Nick Johnson
Ethan Lim
Benjamin San Souci
Kristopher Charles
Maximus Olenik
AJ Berg
DVPBear
Tim Koulaev
Julian Lyn
Damon Oliveira
Karol Hojka
Ben Adshead
Felix
Timothy McLane
Alexander Heale
queenofrainbow
Jack Morris
Tobias Gurdan

If you’re new here, my name is Andrew Huang and I’m a musician who works with many genres and many instruments – and I’ve also made music with many things that aren’t instruments like balloons, pants, water, and dentist equipment. For more info visit my website: http://andrewhuang.com

You can also stream and download my 40+ albums and EPs at http://andrewhuang.bandcamp.com or check out my other videos at http://youtube.com/andrewhuang

Thanks for watching today and a big hug to you if you share this video with someone!

Andrew Huang
https://www.youtube.com/andrewhuang

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Your Austin Videogame Writer Recommends Chad Horror Movie – SNL

Your Austin Videogame Writer has been surfing the deep video rabbit holes on YouTube and he’s found this little gem for your nerdly appreciation. Enjoy!

Warning: may or may not be game writing related. But isn’t video content inherently writing-related?

Chad (Pete Davidson) faces down an anonymous, Scream-like killer (John Mulaney), who calls to challenge him to a dangerous game.

#SNL #JohnMulaney #ThomasRhett #SNL44

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Your Videogame and Fair Use Copyright Law

videogame-copyright-fair-use
Flachovatereza / Pixabay

The videogame world and the copyright office do have their collisions. In our modern digital culture, a video game can have as much popular mindspace as a popular film or television show. So, naturally, a big game can create opportunities for parody, comment, and post-modern artistic manipulation.

We saw this question on Quora recently:

Can a parody style fan game have Fair Use protection if it uses the original game’s art assets?

And here’s our answer:

Yes, although you can still get taken to court if your original game’s publisher is aggressive.

Fair Use isn’t guaranteed; it’s a legal line that gets tested in court when a case arises. There’s a couple good online tools that will help you assess and strengthen your argument like the Fair Use Evaluator .

My advice is if your game is fan-built, truly parodic, and unlikely to make a profit, go for it. The publisher is unlikely to see it.
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Your Austin Videogame Writer Recommends Mr. Tumnus – SNL

Your Austin Videogame Writer has been surfing the deep video rabbit holes on YouTube and he’s found this little gem for your nerdly appreciation. Enjoy!

Warning: may or may not be game writing related. But isn’t video content inherently writing-related?

Mr. Tumnus (James McAvoy) meets several women who have recently arrived in Narnia.

#SNL #JamesMcAvoy #MeekMill #SNL44

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A Successful Indie Videogame Company Vs. A Failure: What’s the Difference?

successful-game-companies
ambroo / Pixabay

A videogame company is a difficult venture for anyone, even with the deepest of pockets. The failure rate is EXTREME. How extreme? The New York Times says 80% of games (8 of 10) fail to make a profit.

So what distinguishes a good videogame company from all the failures?

We came upon this game industry question on Quora:

What separates successful indie games companies from unsuccessful ones?

We couldn’t resist writing up a quick answer. You can see the brief answer at the Quora link below, but here’s a more in-depth discussion:

Great question.

There are a lot of elements that go into a successful indie videogame company, just like any other business. It can fail on funding, staffing, management, vision, design, execution, technical foundation… so many pitfalls. But if I were to pick one, I’d say FOCUS is the key to a successful indie game company. You could also say DISCIPLINE.

People don’t make videogames to make money or to become famous (although that’s usually in there somewhere*)… they make games because they’re passionate about games, love playing them, skilled at creating or coding, and love sharing the joy and fun of a good videogame. 

The most common mistake I’ve seen with game startups — and with the personal approach taken by videogame employees toward their work, as well! — is that people don’t know where to draw the line. They overestimate what they can do, lose track of their budgets and their scope, and gallop headlong off the cliff of fiscal and timeline suicide. The saddest cases involve videogame companies that bet the farm on that first game, without realizing how malformed the initial approach was.

Examples: 
1) The game concept was for a Triple-A title, but they had a single-F budget.
2) The game concept was essentially a remake of last year’s big hit, and by the time it got to market five years later, it looked uglier and played worse than the game that inspired it.
3) The team was passionate but green, and they bit off more than they could chew.
4) The game was well-funded by one of the biggest companies in the world. The team was full of veterans. Great marketing and support. Everyone wanted the game to be a blockbuster, but too many months wasted on building hype, making demos that didn’t improve the game, and indecision on actual gameplay. By the time it hit the market, it sold well enough, but was too late to make a real impact. Bitter? Me? No, never!

Focus maintains a clear vision of a viable, polished, and fun product that fits the market and the resources available. You rarely see an indie game company fail because it thought too small (although it’s possible). You often see a game company fail because its reach outstripped its grasp.

I think it's also important to acknowledge how stacked the deck is against videogame development/publishing success. The odds are not in your favor, bravehearts. As with movies, it's a saturated market and your efforts are competing with some of the heaviest hitters and most beloved franchises in the world. As a result, a lot of indies cannot be blamed for failing. Market conditions shift during a game's months- or years-long production 

But I guarantee you: if an indie game company is in the black, they are lean, mean, and focused like a laser on their goals. And they should be championed for it.

I met a guy recently who is one of the founders of Storm Wars, a free-to-play collectible card game on PC, Mac, iOS, and Android. He's not a gaming icon, but he's making ends meet while working for himself creating games. I told him, "You're living the dream!" and he laughed... but I really think it's true. Anyone who's hammered out a place in the game industry independently is worthy of our respect.

*If you just want to make money, you’re probably at a bank figuring out how to cook up some new and ethically-dubious financial instrument. If you want to be famous, you’re probably… waiting tables in Hollywood.

https://www.quora.com/What-separates-successful-indie-games-companies-from-unsuccessful-ones

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