Game Design Case Study: Kaos War

At first I was going to subtitle this post “Follow your game-making dreams like a crack-crazed, howling, insensate lemming plunging from the peaks of Mt. Everest into the fiery pits of Hell itself.” So… should you? What am I talking about? I’m talking about big talkers and bootstrappers in videogames. And I’m talking about how […]

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