So Frog Design has a new unstructured-play concept called the Gleeve. Cool concept that lends itself to horrible blog puns and nightmares of Nintendo’s abortive power glove.
I think it has potential, although the description does seem a little light on details. I’m not about to criticize a simple introductory post for lack of structure, but I do want to plant a suggestion in the Froggies’ heads — a little structure can be a good thing.
It might be premature to proclaim the complete death of imagination. I’m sure there are kids right now, sitting in an empty lot or on a baseball diamond, making up their own games as I type with nothing but enthusiasm and body language. However, attention spans are short and a blank canvas can be as intimidating as prison bars.
If I were in the Frog’s shoes, I’d package that product with a few addictive, premade games that have prominent tunable characteristics or several radically different rulesets that invite experimentation.
Or better yet, I’d hire a game writer/game designer to make those games. :)
I also found this diagram in the Fast Company announcement quite thought-provoking, although I don’t know if I’d rank the Sims as more open than a mod. Click to see the full size image.