Stealth Games and Why They Suck
Just got through playing a fair number of hours of Hitman: Absolution. It’s well-executed (ha ha) and smooth. I love how you can perform the right actions in context that you expect your hero to be capable of. But I hate stealth games.
I think we’ve all played our share of stealth games. Metal Gear Solid, Thief, Assassin’s Creed. Splinter Cell, and most recently Dishonored. These are all quality games, but stealth is just so infinitely tedious. I mean, why would I enjoy watching guards’ patrol patterns waiting for a chance to sneak by them? And there’s nothing I hate more than sitting in a closet waiting for guards to stand down from high alert.
Yeah, that’s how I want to spend my spare time: waiting for timed idiot NPCs to come off their hissy.
Why isn’t there a “skip hissy” button?!?
Stealth Games Are Like…
I think stealth games have inherited the mediocrity mantle of bad hunt-and-click adventure games. You know the ones: the games where you have to hover your mouse over every single pixel of prerendered 2D scenes, looking for the idiotic mouse tail or letter opener or whatever object you need to solve the puzzle you’re working.
Instead of hunting pixels, stealth games make you hunt locations for the perfect sniper perch, access tunnel, or sabotage opportunity. Unfortunately, unlike the hunt-and-click games, stealth games make you perform that hunt while sneaking around and avoiding swarms of hostile NPCs at the same time.
Folding@Home Leaves the PS3
In other news, we were saddened to see that Sony’s cut the ties to Stanford’s Folding@Home. It says here that 15 million users donated over 100 million computation hours to help research Alzheimer’s and cancer via the Life with Playstation app at the PS3 homescreen. What an amazing record of generosity for the Playstation community. It’s too bad it’s coming to an end, but with all the security and integrity concerns of the Sony monolith, it’s not surprising. Cheers to Playstation users everywhere.