A Successful Indie Videogame Company Vs. A Failure: What’s the Difference?

A videogame company is a difficult venture for anyone, even with the deepest of pockets. The failure rate is EXTREME. How extreme? The New York Times says 80% of games (8 of 10) fail to make a profit. So what distinguishes a good videogame company from all the failures? We came upon this game industry […]

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PewDiePie Makes $15M/Year and Is a Racist

Sigh. I haven’t watched much PewDiePie but occasionally I’ve enjoyed one of his playthroughs as a way to get a sense for a game. Now, after he’s been dropped by Disney and YouTube, I realize from the reports that he’s a dirty scumbag and a hero to neo-Nazi hate groups. (I also realize he was […]

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Video Game Vs. Real World Combat

Today’s chuckle is courtesy of Endless Origami, which hits on a favorite thought of mine: the differences between video game strategy and real-world combat strategy. Sometimes they are radically different, which means we’re in for a heap of trouble if (a la The Last Starfighter) the FPS video games we’ve been weaned on are actually being sent […]

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Man Walks Miles in the Snow to Honor Qbert

See this fellow? He walks miles in deep snow, for hours, for a noble cause. To honor the arcade game Qbert. Here’s what that snow art looks like: I can hear Qbert jumping from cube to cube right now! Spoing spoing! Okay, maybe it isn’t actually Qbert-themed. Simon Beck is our snow artist and apparently […]

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Power of the Human Voice

Saw this on Facebook. (Jamal, I think it was yours.) I love musical instruments, but we often forget that one of the most effective and adaptable instruments is carried with us everywhere we go. A single voice can haunt or inspire, whether in a video game cutscene or in concert. You just need to know […]

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The videogame writing smackdown of the month

The videogame writing quandry Videogame writing often gets overlooked in the modern videogame development process. There’s no hiding from the raw facts. From EGM’s review of Alone in the Dark for Xbox 360: AITD wants to emulate the presentation of serial television, but neither the writing nor the “performances” compare to even TV’s least-essential shows. […]

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