Castle Clash Bugs and More
Here’s my hotlist about things that are broken or subpar in Castle Clash… and how we can get IGG to fix them. Comment below if you like!
Pathetic Boss Fights
Honestly, the boss fight is some horrid game design. No terrain, one uber-powerful foe, no strategy, no variety. The core Castle Clash design (no unit control) makes this challenging for a game designer, but certainly more could be done here. What if the boss fight were more of a tag team raid design, with a health and energy display for all heroes on the side? You can only put in one or two heroes at a time, and the boss is defending a base that you try to destroy? What if there were multiple weaker bosses, and respawning troops?
Another idea I have is for a king-of-the-hill or CTF mode with multiple bosses. And I see no reason why we couldn’t have two players’ heroes on screen fighting together and cooperating, with color indicators to show whose heroes are whose. The lack of evidence of guild cooperation is pretty pathetic.
The boss fight gameplay is really non-existent. Put in your heroes and watch them fight or die. Zero control except to bail out of the fight. It’s more exciting to watch fish feeding.
Griffins/Dragons Have No Real Counter
Sure, archers and towers help, but for mid-level players griffins are unaffected by cannons, walls, and bombs. In my opinion the game is broken when air rushes are largely indefensible. I believe the game needs a “griffin trap” that can be used to blast griffin rushes.
If you agree, please click the gear at the bottom left of your screen, SEND A TICKET, and ask for a “air mine” or similar solution.
Arena Battles Are Boring
Heroes are the key to advancing in Castle Clash, and you make your heroes advance via Honor Badges. You earn HBs through arena battles. And they are boring. Sure, there’s some strategy involved, but shouldn’t there be a little more excitement? Even something as simple as some random variations in the arena layout, or a few minor arena spells.
The misnomer that gets me most is the secondary talent named “Enfeeble.” The hero who has Enfeeble moves faster than default. What the heck? Enfeeble in the English language means “to make weak.” It does not mean “to make speedy.”
Similarly the talent “Revitalize” has nothing to do with the true meaning of the word (the restoration of health and energy). Rather it speeds up the hero’s first special “proc” attack.
The Marksman is female, but that’s defensible because “Marksperson” and “Markswoman” sound awkward.
The Atlanticore supposedly “deflects” damage as its special ability, but in reality it reflect the damage back at its attacker. That’s a big difference.
And the Succubus’ Death’s Lash ability is described as “damages target by x% of Max HP and reduces its attack by x% for 5 secs.” However, according to some good sources, the ability actually reduces these attributes for an entire troop type, not just one target.
Castle Clash is full of clunky UI problems. As a guild leader the one that annoys me the most is probably the microscopic area given to post guild announcements and the buggy text interface for doing so. Chat is just as broken.
As IGG continues to roll out new game modes (like the Lost Realm!), the UI issues start to become even more pointed. I commend IGG for continuing to invest energy into expanding the game, and I like the fact that Castle Clash is now a virtual amusement park of thematically related mini-games. But navigating and learning these games is a crapshoot at times.
Certain heroes are unbalanced and IGG has clearly decided that the best way to maintain player interest is to pump out a new legendary hero every 60 days or so and dangle it in front of the faithful in hopes that they will cough up real money to get it. Sometimes the new hero is imbalanced and causes havoc with established gameplay.
I do understand why legendaries are as powerful and difficult to get as they are. IGG has to make money someplace. But the tactic has to end somewhere; there are only so many heroes that you can have before they all become essentially anonymous and mystifying to new players.
Build Queue Stallouts
This problem used to be quite common, but it still shows up a fair amount. You’re building troops, but one unit gets stuck in the queue for a looooong time. Below is a screenshot set I took on Feb 26, 2014. As you can see, in the first pic, I’m supposed to build this queue in 3:15, starting at 23:48:33. That means I should have the queue finished by 23:51:48.
In pic 2, it’s 23:51:45, but it says I have 1:15 of building left. And yes, the one griffin that was in the queue three minutes before is STILL stuck in the queue.
Chat Spam (On Pause)
Clearly Castle Clash has a dire problem with chat spam and profane speech in the chat. Now that world chat’s been disabled, this is a non-issue, but they may reintroduce it. Kids play this game, for chrissake, and the game itself could get sued or banned for some of the stuff that can appear in chat.
If they do reintroduce world chat, which frankly I do not foresee anytime soon, I hope they include a “Flag User” feature.
Please check out our other pages:
- Castle Clash Base Design
- Castle Clash Boss Fight Strategy
- GrayThieves Guild Page
- Castle Clash Smurf Accounts
- Game Writer Thoughts
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