Is Battlefield V Marred by Politics? Here’s a question about videogames that I answered on Quora and wanted to share with you. https://www.quora.com/Can-Battlefield-V-be-saved-And-will-it-have-a-long-lasting-player-base-or-just-empty-servers As a game designer, I think this looks more like a stylistic error than a “SJW” political issue. This world has enough Gamergate bullsh*t so I’m loath to see yet more political […]
Tag Archives: videogame designer
One of the Best MMORPG Info Sites
Finding the Best MMORPG Are you too time-constrained to figure out the best MMORPG for your gaming happiness? The Game Writer Central crew is sending a shout-out to WhatMMORPG.com, a very useful and noteworthy resource. Even figuring out the basics of MMORPG play can be a huge timesink. Who wants to wade through all the marketing fluff […]
Game design innovation… in today’s market?
I guess a few game designers were paying attention The game design plaint that I most routinely dispense is doubtlessly one you’re familiar with. Game design is a dying craft. Publishers have forgotten what makes great games. Sequels are the spawn of Satan. But maybe I was wrong. A few fresh game design ideas are […]
JJ Abrams’ Lost Thoughts on Creativity
JJ Abrams’ Lost Thoughts, get it? Ha ha… sorry. Anyhow, a friend recently turned me on to TED.com, a site where you can view talks from the cognoscenti from all sorts of incredible fields and backgrounds. On TED, I recently found this entertaining and thoughtful lecture by JJ Abrams, the creative guy behind Lost, Cloverfield, […]
Game design: Call of Juarez
Game design case study of the Xbox 360’s Call of Juarez I played a decent chunk of this shoot-em-up – “the only Western first-person shooter experience on Xbox 360” – the other evening. I’m curious as to what other Westher shooter experiences there might be in the game universe. I’m offering $25, public accolades, and […]
Game developer subtly admits, “Our game writing was swill!”
Game writing in the original Gears of War is one of my pet peeves*, and I haven’t unloaded that gem yet. However, I’d like to quote a little news nugget I found in the February EGM. In a teaser about Gears of War 2 (Xbox 360), page 59, developer Epic Games is emphasizing the writing. The writing? […]
Game design goofup: goodbye, Devil May Cry 3
Game design has changed from the Dark Ages of arcade development. Back when arcades ruled the roost, a game designer could assume a few things about his* audience. They were under 18. They were male. They were playing in a movie theatre lobby or arcade. And they were really freakin’ bored. The classic arcade audience […]