Archive for the ‘Game Writing’ Category

Rapidfire Review: Fret Nice

Game Write-ups on Ritalin
Hello, game writer central denizens. We’re rolling out a quickie review tonight of the PS3 demo Fret Nice. For the time-constrained gamer, game demos are an ideal way of assessing the longevity of a videogame before the actual purchase. Game demos aren’t always a perfect reflection of the final product, but they’ll [...]

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Today’s Prose Poem

A Bit of Marketing Writing
Writing about a light is today’s little gem. I bring you a prose poem by the good, if perhaps inebriated, people behind “Safety Warning Flashing Lamp”:
Especially for the children,
blind men
old men
in the morning
or evening
and the cloudy
day
when the bright is
not enough,
to increase
more safety.

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Videogame Writing Influences TV?

EDGE Thinks Videogame Writing Is Affecting Television Plots
Rely on EDGE Magazine to throw out some interesting memes. Today I stumbled upon this thought – that some of the hot new television writing is actually becoming more like videogame writing. And not in a good way:
TV is yet another medium struggling to compete against interactive entertainment…. [...]

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EGM Magazine is Dead

EGM Magazine Closed by Buyer
Well, EGM Magazine lovers… I feel guilty, although I probably shouldn’t.
On Jan. 7th, Ziff Davis announced that they’ve closed down the entire EGM magazine publishing operation, only days after my post criticizing the clipping problem they had on their Gears of War 2 cover.
Okay, I admit that there’s definitely zero correlation [...]

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The videogame writing smackdown of the month

The videogame writing quandry
Videogame writing often gets overlooked in the modern videogame development process. There’s no hiding from the raw facts.
From EGM’s review of Alone in the Dark for Xbox 360:
AITD wants to emulate the presentation of serial television, but neither the writing nor the “performances” compare to even TV’s least-essential shows. Certain events benefit [...]

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Game writing: “I want my car back” and other reasons to fight

Game writing is sometimes worse off than I think it is. Really. It’s just gawdawful ridiculous, even in some of the most hallowed franchises.
I have to give props to EGM (Electronic Gaming Monthly) for their WTFiction!? series. These two-page spreads at the back of the mag are shining examples of how to pinpoint ridiculous game [...]

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