The New Tomb Raider Movie Was Written By A Game Writer

How Come The Game Writer Who Rebirthed Tomb Raider Isn’t In the Credits?

Hmm. I don’t want to throw a lot of shade and grump about how game writers get no love, but it is rather curious.

You see, if you’ve played Crystal Dynamics’ 2013 Tomb Raider reboot, the trailer for the new Tomb Raider movie should look awfully familiarIn fact, IGN has a helpful video that matches the movie trailer shot-for-shot with game footage:

Obviously, the woman who wrote the game script did a hell of a job. The young Lara, the missing father, the ominous threat, the leap into the stormy sea, the pickaxe, the decaying WWII bomber… it’s all there. (We’ll see if the movie also includes some of the game’s more fantastical elements, like the Sun Queen and the demonic Oni.)

Who might this formidible writer be? Well, it’s veteran videogame writer Rhianna Pratchett, who not only worked on Mirror’s Edge, the Overlord games, and Prince of Persia, but is also nerd royalty as daughter of the incomparable Terry Pratchett. (If you haven’t read any TP, get thyself to a bookstore stat!)

And yep. Rhianna is NOT in the IMDB credits for the movie. The two credited are Geneva Robertson-Dworet and Alastair Siddons (which, by the way, are admittedly terrific names for someone writing a Tomb Raider movie), although they are credited as “screenplay by.”

Most tellingly, if you google the trio of Rhianna Pratchett, Geneva Robertson-Dworet, and Alastair Siddons together, you immediately plunge into the dark web like Lara Croft diving into the ocean. Ok, slight exaggeration. But the first hit is the Polish website filmweb.pl, mentioning Rhianna thanks to a comment from a savvy reader, and it gets slighter from there.

So What the Heck Happened?

I’m going to tweet this to Rhianna in hopes that she tells her side of the story. We’ll see. But my guess is that she didn’t have a whole lot of rights in the picture. She delivered a viable story for a game, and of course gave Crystal the ownership of the story for future projects. Like this movie. And fortunately the studio and director Roar Uthaug (another great name, by the way) thought highly of the game’s storyline and chose to keep it for the movie. Perhaps Crystal even required it to follow the game so that the two reboots would cover the same arc.

Typically when you see a movie credit a book or short story author, it’s because the movie’s producers had to approach the author to get the rights to develop their project. In this case, I rather doubt Rhianna had much say in the development of this property. It would’ve been a fine tip of the cap for Crystal Dynamics to ask that her name be in the credits, but maybe they weren’t able to. For all I know, her name will appear in the final credits and the omission is IMDB’s fault.

What Does This Mean For Game Writers?

Congrats to Rhianna, first. It’s a rare treat indeed for a videogame writer to see her work hit the silver screen in identifiable form.

At the same time, if I’m a design lead, I’m never going to mention this example to any of my writers! It’s hard enough trying to produce a cohesive story for a game. The last thing I’d want is my team getting distracted and starry-eyed, thinking that their scripts are going to get picked up by Hollywood.

Okay, Enough Trying To Make Game Writers Seem Important

Now… fight!

This Is Why Marvel Is Better Than Star Wars

Marvel Is Beating the Pants Off Star Wars – Admit It

Marvel Comics and Star Wars have always been the polestars of my geekdom, but things have changed and now we have to admit that cinematically, Marvel is better than Star Wars, for some really obvious reasons.

marvel-is-better-than-star-wars

Star Wars came to greatness by taking chances. It had a cast of virtual unknowns, wacky creatures and locations, and a story based on Japanese archetype that blended fantasy and scifi elements.

Now, after a whole trilogy’s worth of cringe-rife agony brought on by George Lucas’ egotism and inability to innovate, Star Wars is trying to regain its mojo, but in the worst possible way. Star Wars: Force Awakens summarizes the dilemma in a nutshell. They hired a hotshot director and were so busy trying to please the fanboys that they remade Star Wars: A New Hope with a less-compelling protagonist with no weaknesses or interesting flaws. (Aptly named, Rey, which is “King” in Spanish, enters the franchise able to fix spaceships better than Chewie, fly and shoot better than Han, mind-control better than Obi Wan, and swordfight better than Luke, but is as interesting as a cardboard cutout.) The whole thing felt more like a salute to a dead franchise than a new chapter in a living one.

Meanwhile, In a Marvel Franchise Far, Far Away

Marvel has its own set of issues, as it introduces more and jankier heroes and muddies the waters of public consciousness as it tries to combine storylines and build team adventures while still maintaining a logical universe (not exactly its forte). Honestly, sometimes I wonder if they’d be better off keeping each character’s arc as separate as possible, a.k.a., not digging into the Civil War storyline while the Avengers thread is still running.

And then Thor: Ragnarok comes out with a totally new approach. Folks, Marvel reached out to Taika Waititi, not the other way around. And this indie director, best known for the hilarious Flight of the Conchords vampire spoof What We Do In the Shadows, is destroying Thor in just the right way.

This is a movie where Thor and the Hulk have a fight and then the next scene is the two of them sitting on a bed, talking about their feelings. Would this scene ever have been pre-approved by committees and fanboy screenings? Hell no! But are the fans loving it? Hell yes! We don’t want crowdsourced entertainment. We want new ideas, and the two are antithetical.

It’s different and fresh and irreverent, but also attuned to character and Marvel’s rich history. Marvel has always been the anti-comic universe, the funny universe, the reality that counterpunched Superman’s sanctimoniousness with Spiderman’s sass and humanity. And Thor has been Marvel’s Superman in the previous movies, noble and distant and sterile.

That’s right: the Marvel handlers wanted a Cannonball Run-style wacky romp with Thor at the wheel. They knew that Thor was boring and stiff and needed a revamp. The MCU vision remains clear, echoing the blast of fresh creativity and fun that was Iron Man. Rather than strangling out new approaches and slavishly trying to recreate its past, it is charting a new and vibrant future.

This is the kind of vision that I admire as a game writer. This is why Marvel is better than Star Wars. All hail Marvel.

And what is Waititi doing next? Why, a stop-motion retelling of the Michael Jackson story from the point of view of Bubbles, his pet monkey. Depending on your point of view, it’s either trash or genius, but apparently it’s one of the hottest scripts in Hollywood.

Gaming Your Life: What To Do When Someone Parks Like a Jerk?

you park like an assholeGame writing and game design incorporate concepts that can be applied to regular life quandries. Here’s an example: recently I came across a question at Quora that cried out for a good gaming kind of strategy. The question: “What are some clever ways to mess with people with expensive cars who consistently park in two parking spots?”

Obviously, this applies to people with cheap cars too, and people who park across the line rather than trying to hog two spots. Basically, anyone who parks like a jerk.

The answer: I flip their wipers up.

This draws attention to the car and makes it stand out from all the other cars in the lot, which is what we want. The car then looks like it’s got its hands in the air, waving.

And hopefully it makes the driver think about what they might’ve done to warrant such attention. It’s quick, it’s non-destructive, and if the driver was forced to park that way because of someone else’s crappy parking job, well, no harm done. I’m hoping that more people use this method until it becomes the common way of notifying bad parkers that they have been seen and found wanting.

Not all cars/trucks have flippable wipers, but most of them do. It’s a convenience for the owner, who can replace the wiper refill when it’s flipped.

I’ve seen a number of different approaches to this problem, and most are a little more elaborate and honestly less effective. For example, Amazon has a variety of parking notes and fake tickets which you can keep in your car and leave on problem vehicles. And Lifehacker has highlighted the You Park Like an Asshole folks, who sadly seem to be out of business now. These methods are useful in communicating your displeasure, but I think it helps when the driver knows that others have been walking by their atypical car and scoffing at their parking job.

The gaming principles at work here are mostly social. Just like Ebay ratings or bad player reports. Social pressure – or even the possibility of social disapproval – is a powerful motivator. A lot of people will misbehave if they think no one’s paying attention or can rationalize themselves into thinking that “I’m not hurting anyone.” Knowing that their car has been the object of speculation and mockery can definitely influence a bad driver’s behavior.

And if you ever want to take it to the next level and report a bad parker or bad driver over the internet, there are several possibly defunct apps and a website for doing exactly that. These tools are definitely a satisfying way to share your woes and laugh at the ridiculous antics of others. And they make a permanent record of the bad behavior that’s linked to the driver’s license plate number. However, the chance of the report making it to the driver in question is pretty dang low at this point.

Anyhow, here’s the original Quora post. If you like it, please vote it up and share it with your friends!

Try Our Free RPG

Get the Free RPG

Get the game! You can now play the entirety of our Steam JRPG, The Peloran Wars, on your PC. For the best experience, maximize the window after launch. It was downloadable on David Nguyen’s website, but is no longer available there. No matter – just message us here for a fresh download link.

You can easily miss a lot of the story if you don’t talk to the characters after each level. So after completing a level, in the camp, make sure to move around and talk to the other party members.

David built Peloran Wars using RPG Maker, and although it features a lot of great music, it doesn’t have custom art. I advised him to create custom art, but there was no budget or time. So… it looks a bit dated and stock like an RPG Maker JRPG. If you can’t see past that, it’s probably not the game for you.

David was one of my game development clients, and a repeat client at that (I also assisted him with the script for the sequel, The Tower of Brax). Obviously, he’s a talented developer with a lot of passion for classic RPGs. Unfortunately, he experienced some serious developer regret and ended up pulling Peloran Wars and Brax from Steam because he felt they weren’t competitive. I blame the stress of negative reviews, technical support, and his own high standards. For the size of the team and budget, I think David should be proud. He did this all on his own, while in school (!). Yes, I gave him a discount on the work, of course.

In any case, play the game and tell us what you think using the comments form! And if you get a chance, send David some encouragement on his blog or on our Peloran Wars page on Steam.

Cheap Batteries? Are The Best Rechargeable Batteries In Your Trash?

cheap-batteriesI Found An Unlimited Supply of Cheap Batteries at the Library

Rechargeable batteries aren’t cheap. And buying and trashing batteries ain’t cheap either. But I think I’ve found a limitless supply of cheap batteries and I bet you can too.

The key is that most battery chargers don’t charge alkaline batteries, the most common kind of battery, the cheapest, and the kind that most often ends up in the trash. When people think of rechargeables, they think of NiMH (nickel metal hydride), NiCd (nickel cadmium), and Lithium batteries. And these rechargeables aren’t cheap.

Step One: Get a Charger That Recharges Cheap Alkaline Batteries

That’s right: this is an inexpensive battery charger at Amazon that costs less than $30 and recharges NiCd, NiMH, and alkaline batteries. It also has smart circuitry that recharges them appropriately for their chemistry and doesn’t overcharge them blindly. I’ve been using this charger for years with almost no problem. (The LCD display is a corroding a little.)

Step Two: Find an Unlimited Supply of Cheap Batteries

You might already have a lot of spent or half-spent cheap batteries lying around the house. If so, you know what to do.

If not, search the web for battery recycling locations in your area. Hardware stores, electronics stores, and libraries often have battery recycling as a public service.

For me, the motherlode was the public library. There are all kinds of goodies in that bin, and fortunately it’s just a little blue recycling trash bucket that I can easily sort through. (You may want to pick your cheap battery source carefully so you won’t have to dig into anything awkward.) I found not only tons of alkaline batteries of all sizes, but also some nice NiMH rechargeables.

Of course, there are some caveats. Some of the batteries in the bin can be falling apart, and some may look new but have faulty chemistry so they don’t hold a charge. Make sure to inspect your new cheapo batteries carefully to ensure they aren’t cracked or discolored; those aren’t worth taking home to recharge. Any dark spots in the casing are indications that the guts are leaking through a crack. Leave those behind to be recycled as God and the engineers intended.

Step Three: Charge and Enjoy

You are now living large as a card-carrying member of the electrified elite. No more buying pounds and pounds of batteries at Costco and feeling guilty about contributing to the death of the planet. No more thrashing around looking for an elusive live AAA battery for a new device. Congrats!

PewDiePie Makes $15M/Year and Is a Racist

Sigh.

I haven’t watched much PewDiePie but occasionally I’ve enjoyed one of his playthroughs as a way to get a sense for a game. Now, after he’s been dropped by Disney and YouTube, I realize from the reports that he’s a dirty scumbag and a hero to neo-Nazi hate groups. (I also realize he was pulling in $15M per year for his goofball videos. WHAT?!?!)

This is yet another sign that the Internet is making it so we can’t have nice things. It used to be that you could watch baseball, play videogames, and pretend for a few isolated moments every day that we can all coexist without hating each other based on superficialities.

But no, that’s no longer the case. Baseball’s now political (I cite the congressional hearings where Democrats and Republicans lined up on party lines to support or criticize Roger Clemens for PED use). Choosing a home improvement store or a pizza delivery service is now political. And watching a freaking game playthrough is political.

I blame you, PewDiePie. Die, PewDiePie, die.

Okay, These Funny Facebook Game Thumbnails Aren’t Funny Anymore

funniest facebook game iconEver notice those little game thumbnails that appear in the top right of your browser when you’re browsing through your friends’ baby and half-eaten-meal pictures?

Yes, this is the tip of the once-mighty juggernaut that once powered the Candy Crush and Farmville empires. But the Facebook game ecosystem is pretty dead now as mobile dominates everything. And as a result, frustrated Facebook game marketers are getting more and more… seedy.

Above is my favorite (???) Facebook game thumbnail icon of recent weeks, beating even that poop-flinging game. When I noticed it, I had to do the classic double-take: What the heck is Facebook allowing on their site? Don’t they know kids and grandmothers are on here?

It looks like some kind of Kama Sutra madness, but no, it’s a stick-figure fighting game. I don’t know whether to salute their ingenuity or curse their lack of integrity.

And yes, Words with Friends and Lexulous are my games. What’d you expect from a game writer?

JRPGs versus Western RPGs

I just posted on Quora in answer to an interesting question: what do I prefer, JRPGs or Western-style RPGs, and why?

Since David Nguyen and I just published the JRPG Crimson Sword Saga: The Peloran Wars on Steam, you’d think I’d prefer JRPGs, but you’d be wrong. I’m a Western guy, and David is the JRPG fan. But I see the appeal of JRPGs and I’ve played and enjoyed both flavors.

Why am I disenchanted (ha ha) with JRPGs?

  1. There are always exceptions, but I feel JRPGs are more character-focused and dialog-focused, with the dialog word count often doubling or tripling equivalent Western RPGs. This wears on me, even if it’s a game with a storyline I enjoyed, like FF VII. I want to know about the major threads, but I don’t want to listen to a tertiary sidekick vent about how their ingrown toenail reminds them of some traumatic childhood incident (exaggeration, but only a slight exaggeration). Skyrim and Fable are more my style. Exception: I enjoyed Planescape Torment but the incessant dialog rivaled the talkiest JRPG, and they made no effort to distinguish between primary quest interactions and “color” interactions with inconsequential NPCs.
  2. JRPGs tend to be a little more colorful and fantastic. JRPGs are high fantasy where a team of plucky teens in fanciful costumes is fighting to save the world from the ultimate evil. Western RPGs lean toward low fantasy, a little grittier and more… um… adult. The characters are older, their stories a little less fanciful, and their experiences more equivalent to medieval history (although I don’t think anyone would confuse an RPG with history). I prefer the latter.
  3. Did I mention those fashions and costumes? Yeah. I can pass on the bright yellow rain slickers and the pompadours. They’re great for distinctive cosplay, which is also not my thing.
  4. Some JRPGs overdo it on the replayability and depth thing. I enjoy a minigame as much as the next guy, but I don’t want an RPG to force me into a 40-hour-long racing tournament with subpar gameplay. Nor do I want it to inundate me with dozens of half-baked minigames that should’ve been whittled down to one or two strong ones. I respect players who want their game to be a lifelong adventure, but that kind of immersion isn’t my style.

That said, I think there are some things that JRPGs do better than Western ones. Humor, color, distinctive locations, and gameplay innovations, for example. Western ones tend to be so traditional they’re almost remakes, and some are simply boring dungeon crawlers.

Honestly I feel like the Western RPG genre is a little fallow right now, with the last great game being Skyrim (although I hear Witcher 3 is a hoot). I picked up Dragon Age: Inquisition and was quite disappointed in many ways. Their loot system was terrible, and made it very hard to see when you’d found a cool item. And the storyline was complicated and (although some of the companion romances were charming) sterile. No story, no loot ? no fun.

And so it comes back to story and the power of narrative. I’m a game writer at heart and strong writing always wins in my book. I’ve seen great JRPGs and great RPGs, and I believe you can’t do a great RPG without a great story. Even the hoary old RPGs like Wizardry had compelling stories, even if some of the narrative twists were simply delivered in the form of the arrival of some fantastical new weapon or bizarre new foe in the game interface.

Our Steam Game on Sale! Launching in 6 Days

Our Steam Game Goes on Sale in a Few Days

I’m happy to announce that our Steam game goes on sale in less than a week! The project is the brainchild of my client, David Nguyen, and it’s titled Crimson Sword Saga: The Peloran Wars. Built in RPG Maker, it’s a “visual novel,” a role-playing game (RPG) in the style of Final Fantasy and Tactics Ogre.

There’s a lot of turn-based monster-smashing fun, but it’s also an epic story exploring the lives of a case of 57 characters over the span of 74 chapters. Building out these characters and giving them all human concerns, quirks, and dreams was a true privilege and I thank David for bringing me this project.

If you’re interested, check out The Peloran Wars on Steam! From the game page, you can add it to your Steam wishlist, visit the game website (where you can download the free five-chapter demo!), or… in a few days… buy the game!

Okay, here are some screenshots:

Tom Clancy’s “The Division” Sequel Announce: Box Art Released

Ubisoft’s The Division console game has been a fairly strong success (with an 80/100 rating on Metacritic)… but it came out in March 2016 and time moves fast in the videogame industry. Thus it was no surprise that the sequel to Tom Clancy’s The Division was announced in July on Sweatypistol.

The new game, as many anticipated, will be called The Multiplication, with future games in the series bearing the names The Addition and The Subtraction also named in the press release. The game is cross-branded with edutainment heavyweight Sesame Street and features the Count character in the new press package. We expect that The Sine, The Cosine and The Blindly Solving for X on the Midterm in a Cold Sweat will be soon to follow.

We at Game Writer Central are elated to release exclusive box art for the new game, which bears the full title Sesame Street and Tom Clancy’s The Division: The Multiplication. Click to enlarge.

thedivisionmultiplication