Want a PS3?

PS3 Photo Tower of Sony Playstation 3 computing power, anyone? Suggested Use I hear that Kim Jong-il has networked five thousand of these together to plot trajectories for a new Earth-to-Jupiter interplanetary expedition. They are looking for mutant ladies of the night. Now Really And no, commenting on this post will NOT win you a […]

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Can You Be-Gleeve It?

The Gleeve: Frog’s New Power Glove So Frog Design has a new unstructured-play concept called the Gleeve. Cool concept that lends itself to horrible blog puns and nightmares of Nintendo’s abortive power glove. I think it has potential, although the description does seem a little light on details. I’m not about to criticize a simple […]

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Rapidfire Review: Sengoku Basara

Hi, videogame fans. Today we’ve got an update for you about the PS3 title Sengoku Basara: Samurai Heroes, or SBSH. (It’s also been converted into an anime and a manga title.) I’m still trying to recover from the discovery that this game was developed by Capcom, not Koei, because it smells, tastes, feels, and plays […]

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Game Designers Actually Write?

Game Writers Aren’t the Only Developers Who Need Writing Skills “Game designer” is an oft-misunderstood label that, like all labels, sometimes fails completely in describing the variety and depth of tasks tackled by the many talented people who fall into this bucket. Many times game consumers and friends have told me they thought game designers […]

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Game Design Tips from Jordan Mechner

Game design pointers don’t get any better than when they come from Jordan Mechner, the man who designed Prince of Persia, The Last Express, and one of the main reasons I became a game designer, the elegant and stylish Karateka. Here’s his blog on story-based game design. Today I’m giving props to design tip #6: […]

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Game Designer Hopefuls, Read This

Game Design Competition at SWSW 2010 Game designer wannabes, this is your opportunity, but you’ve only got a few more hours. The Screenburn at SXSW Game Design Competition deadline is today.  This is a two-phase game design contest in which you file an entry first, and then a followup presentation if you’re picked as a […]

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Brain Design Central: TED Talk on Brain Manipulation

Brain designer seems like a less interesting job than game designer, but it does have a certain ring to it. And let’s face it, your work is more likely to be described as “mind-blowing,” which is how I’d describe this TED talk from Rebecca Saxe, who studies the brain at the eponymous Saxelab at MIT. […]

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Game artist: caught clipping

A game artist goofup A game artist has a hard life. You spend years – nay, a lifetime – honing your skills and craft. You sketch incessantly, driven by your passion for visual expression. You paint, you sculpt, you design, you draft. After your traditional art training, you pick up the digital tools of creation. […]

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Game design innovation… in today’s market?

I guess a few game designers were paying attention The game design plaint that I most routinely dispense is doubtlessly one you’re familiar with. Game design is a dying craft. Publishers have forgotten what makes great games. Sequels are the spawn of Satan. But maybe I was wrong. A few fresh game design ideas are […]

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JJ Abrams’ Lost Thoughts on Creativity

JJ Abrams’ Lost Thoughts, get it? Ha ha… sorry. Anyhow, a friend recently turned me on to TED.com, a site where you can view talks from the cognoscenti from all sorts of incredible fields and backgrounds. On TED, I recently found this entertaining and thoughtful lecture by JJ Abrams, the creative guy behind Lost, Cloverfield, […]

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