Pizza Delivery? Or Papa Murphy’s?

pizza-delivery

Pizza Parties and Videogaming = Bliss

The next time you’re thinking about getting some pizza delivery, don’t forget that you’ve got other options, including the take n’ bake offerings from Papa Murphy’s.

Trying the Taco Grande Pizza

The kind folks at Papa Murphy’s set us up with a taste of their limited-time-only Taco Grande pizza on a recent Friday night, and we gotta hand it to them — they are adventurous! And not only that but successful. This pizza sounds like a mindbender, but it’s remarkably harmonious on the tongue. The ingredients: seasoned taco beef (which tastes a bit like sausage), refried beans, salsa, mozzarella cheese, black olives, roma tomatoes, green onions, and cheddar.

Note the utter lack of tomato sauce in the mix. That’s right: rather than spreading on tomato sauce to start the pizza, like 99.9% of the pizzas you’ve ever consumed, the Papa Murphy’s folks decided to start with refried beans and take it a la mexicana the rest of the way…! And que sabroso — it totally works! “It’s really good!” says Nicole. Also, there’s no sales tax, as I found out recently. It’s not cooked, so it’s not taxable, and the Papa Murphy’s prices are already pretty darned good.

I have to applaud the innovation. Also, they don’t skimp on the toppings. For the price of a two-topping pizza, we got this monster with — count ’em — seven toppings, not including the refried beans. Nice. Too bad there’s not one of these places closer to my house.

Gaming Recap

We started out with a strong dose of Portal 2, which Fred kindly brought. It was my first Portal experience (I know, where’ve I been) and it was an enjoyable one. It’s deviously simple and yet oh so deviously difficult. It takes a certain puzzle-solving kind of mentality to enjoy, one which I wasn’t 100% in thanks to a rough week, but I still got a kick out of. It’s also a surprisingly good group game because there’s little time pressure and everyone can sit around and throw out puzzle-solving suggestions. I think Fred also enjoyed the chance to see the co-op levels that he’d never been able to play.

As before, Rock Band was the capper of the evening. We got to try a huge variety of genres, and several people sung themselves happy and hoarse. Good times indeed.

Mini-Review: The John Carter Movie

Writer Patrick Sullivan contributes this mini-review of the new movie based on Edgar Rice Burrough’s books:

I saw a sneak of John Carter recently and I say go see it. Really, ignore the horrible marketing and lackluster trailers Disney have done for the film, and give it a shot. It is breezy, accessible, swashbuckling fun that never takes itself too seriously, just serious enough to deliver the story earnestly without any kind of postmodern nudge nudge, wink wink.

It is definitely a “boy’s story”* in that there’s essentially only two female characters** (one red and one thark) but the screenwriters (including Michael Chabon) did decent work at giving Deja Thoris real motivation and elevating her above being just a mere damsel in distress. The only clunky bits for me were Taylor Kitsch’s dreadful delivery of several lines.

I’m glad this film survived the post-production hell it languished in for a bit.

* Well, it was a proto-pulp adventure written in 1912, how could it not be?
** Though if you look closely at the extras, you’ll see that there are a fair number of female soldiers serving in the Heliumite and Zodangan armies.

Game Writer Roundup: Bulletstorm

Bulletstorm Isn’t Brainless – Surprise!

game-writer-roundup-bulletstormYour game writer tip today is to check out Bulletstorm — not much press coverage, but a really tight little action shooter with finely tuned gameplay, good characters, unique weapons, funny action segments (including one where you get to drive a giant mechanical dino through a level and smash the attitude outta the bad guys), and a slick stylish storyline. The level design on this thing is quite delicious.

It’s nice to see a game take some risks, and Bulletstorm definitely does that. It’s a new property and new protagonist. The game introduces both a leash that you use to yank around enemies, objects, and explosives, plus a kick that engages a bit of a bullet-time effect that can be used to juggle enemies and create extra carnage. Last but not least, the game introduces a system that rewards you for stylish and/or outlandish kills; thus the moniker “Kill with Skill.” The conceit is that the planet was once set up as training ground for elite troopers, and those systems are now rewarding you with addictive weapon upgrades and teasing you with kill objectives.

The slogan “Kill with Skill” was a bit of a turnoff for me, actually. I’m not big on gore. If a game advertises itself as “over the top” or “in your face,” I’m not interested. Games that spray the screen with blood annoy me because I’m trying to excel, not revel in violence. But Bulletstorm hits that sweet spot of brash action and neurotically-tuned gaming mechanics.

Bulletstorm’s short but has some cool online multiplayer options too. I never was entirely sure how much Cliff Bleszinski really contributed when he first hit the scene — I like Unreal but Gears of War is not one of my favorite shooters — but as design director for Epic, he surely was behind some of the refreshing zing in Bulletstorm. Nice job, guys. Best, most addictive shooter I’ve played in a loooong time.

EA’s Ultimate Gaming Makeover Ends on the 30th!

Our friends at EverythingGreat want you to get in on a chance to win a 52″ HDTV, an Xbox 360 Console with Kinect, two themed gaming recliners, EA SPORTS games, and more…! Hurry because the sweeps ends in a few days.

Take ‘N’ Bake Pizza Makes Gamers Happy

Papa Murphy’s Pizza Experiment a Huge Success

Take ‘n’ bake pizza from Papa Murphy’s has always been close to my heart — I used to feast on it when I lived in Northern California, back when I worked at Rocket Science and 3DO. So when Papa Murphy’s approached me to ask if I’d be willing to throw a videogaming pizza party and write about it, well, heck yeah!

Videogaming and Pizza, BFFs 4EVR

If you haven’t tried Papa Murphy’s pizza, you should enlighten yourself. Papa Murphy’s does “take ‘n’ bake” pizzas, which means you pick up your freshly-made pizza from the store, made just like you like it, and bake it at home when you’re ready to eat. Why, you ask?

  • It’s fresh, not that cardboard pizza that you get in a supermarket freezer.
  • Since Papa Murphy’s doesn’t have to bake the pizza, it’s inexpensive.
  • You can add your own toppings at home.
  • The pizza’s ready when you want, not when the queue clears at the pizza restaurant.
  • It’s quality pizza.
Fred and DK illustrate a cooperative technique with the Chicken Bacon Stuffed Pizza.

Vegetarians, Don’t Arrive Late

In the Game Writer Central pizza experiment, Papa Murphy’s pizzas were a huge hit, garnering multiple spontaneous comments about the delicious and hearty offerings. We baked up the Gourmet Vegetarian pizza first, and even the carnivores ripped into it with gusto, leaving a few late-arriving vegetarians with some envious feelings.

Blake models the latest in vegetarian pizza stylings.

A Pizza My Heart

As for the games, we started out with Motorstorm, moved on to Wipeout HD, switched to a bit of four-player Little Big Planet, and wrapped up with a solid dose of Rock Band. A good time was had by all.

Thanks, Papa Murphy’s!

The Walking Dead: Walking Away

walking deadThe Walking Dead is a popular show among videogame junkies and gamers after growing a huge audience quickly for AMC. It logged 8.1 million viewers in season two to take the title of “most-watched basic cable drama telecast in history.” A few quick notes about the way the show is evolving:

I haven’t watched the season finale, but the show’s writers are quickly losing my confidence.

I agree with Entertainment Weekly‘s Ken Tucker: the whole farm plotline has been a holding pattern, during which the characters got more neurotic, illogical, fractious, and annoying. It’s like watching reality TV.

Shane was a human last season; he was reduced to an animal this season and his constant bloodthirst and envy was almost self-satire. And Dale was one of the more likeable characters, but now he’s out of the picture. Andrea strikes me as a immoral mess with ridiculous action hero aspirations. Glenn started out smart and capable (remember the tank?) but has devolved into a wide-eyed sideshow, while Daryl, after having an overlong tangential backwoods adventure, is simply an abrasive freakshow. Carl is turning into Chucky the devil doll. Other characters like T-Dog and Carol are flat and underused. You could have a T-Dog drinking game where you drink every time there’s a scene that he doesn’t appear in. It’s truly sad to see a series with such potential disintegrating before our eyes.

These characters are wont to do anything at anytime, but there’s no consistency so viewers are simply forced to conclude that they’re all insane. And indeed that’s where I’m headed.

Free Game Rentals at Redbox, and More

free game rentalsJust a Few Days Left of Free Game Rentals

Zowie! The free game rentals deal at Redbox is no joke — all week, they’ve been letting you rent games for free if you just reserve the game online before picking it up.

At first I thought it was just a neat one-time promo. But I looked more closely at the fine print and… there isn’t any. In other words, this isn’t a “one free game rental per person” deal. This is a “free game rental Wednesday, and free game rental Thursday too” deal. There’s no silly pretending you’re two people, or using different email accounts and credit cards. Redbox wants you to have a lot of free game rentals. And that is not a bad thing. It’s just too bad I didn’t figure this out earlier so I could share it with you folks.

Unfortunately, this is only good through tomorrow (3/1) UPDATE! Redbox has extended the free game rental deal through 3/8/12! Act now, and you could get a rental tonight and another one tomorrow. You’ll need to sign up for a free Redbox account.

How Game Rentals Work at Redbox

Redbox movie and game rentals are simple: rent today, return it by 9pm tomorrow. “Today” begins at 12:01 am today, though, so if you’re crazier than I am, you could drag yourself down to the nearest kiosk at midnight on a Saturday morning and get a good 45 hours in before returning it at 9p on Sunday. The selection ain’t the most expansive, of course, but they’ve got most of the titles that everyone’s buzzing about right now.

And Check Out NBC’s New Show “Awake”

Turns out an ex-Austin resident is the brains behind this new show, which tells the story of a police detective who survives a terrible car crash that kills either his wife or his son… but he’s not sure which. In one of his realities, his wife lived, and in the other it was his son, and he can’t tell when he’s waking or dreaming.

I just watched the first episode online (embedded above; you can fullscreen it) and it’s the best thing I’ve seen from TV this year. The acting is top-notch, the puzzle-solving police work brilliant, and best of all, this thing has tremendous heart. You really feel for this guy who’s torn between two half-lives and is trying to reassemble himself in the middle. Just don’t blink, because the dialog is fast and polished and the whole thing feels cinematic. Highly recommended.

Senior MMO Programmer Needed

Triple-A MMO Team Seeks Senior MMO Programmer

If you’re an MMO programmer of the senior-ish variety, listen closely: our contacts have tipped us to a hot opportunity with a top company that logged more than 15 million registered players in three years. They’re working on a new, family-friendly AAA MMO title and obviously they know what they’re doing.

Here are the details on this MMO programmer role:

Job Location: Austin, TX

Responsibilities

  • Ability to work with a diverse and experienced team of developers in a creative and fast paced environment
  • Collaborate with other MMO programmers, designers and artists
  • Create, test, debug and maintain game code and scripts
  • Mentor and lead other members of the programming team

Requirements

  • Verifiable proficiency with C++, Object Oriented Design and Design Patterns
  • Architectural experience (client/server preferred)
  • 5+ years of relevant experience
  • Good communication skills
  • Ability to contribute to and work within schedules that are assigned
  • B.S. degree in Computer Science

Preferences

  • Real-time and Multi-threaded environments
  • Prior distributed system development experience
  • Network programming experience (TCP, UDP, optimization, security, NATs, etc.)
  • Prior shipped game titles and/or MMO programming experience
  • Database development experience
  • Knowledge of Linux, Windows, SQL and XML

If you’re an MMO programmer and this sounds like your kind of role, please contact us and we’ll expedite your information to our decision-maker contacts.

 

Game Writer Questions from Sheffield

A Virtual Game Writer Interview

Game Writer Central received this request for a few words across the ocean, and I thought it might be of interest to all:

I’m a student studying Internet & Business Technologies at Sheffield Hallam University and I’m currently in my final year. My final year project revolves around video game writing as a game design medium and it’s place in the computer games Industry. More specifically, I’m looking into the troubles of games writers attempting to get into the industry, and the trending lack of a writers talent’s, and in some cases, writers being excluded completely.

Stevie, thanks for writing…! Here are your answers, below. Questions in italics.

Are the requirements and or challenges of getting into the games development industry as a writer or even a designer more difficult than before?

I’d say yes. Games are no longer marginalized as the domain of pimply-faced teens, and the games themselves are more immediate and life-like than ever before. As a result, the industry has more hopefuls knocking on its doors and more students seriously pursuing it as a career, instead of falling into it by accident.

How would you say the life of a writer and the challenges that come with the job (or benefits) 15 years ago differ from today?

That is a wide-open question, all right. In many ways, game design and game writing is returning to its roots with the mobile revolution. Once again, it’s possible for a little one- or two-person team to change the world from their garage. But the game industry as a whole is getting more diverse and concomitantly more fractured, with all the different platforms and delivery media. More than ever, it seems to me it helps to be open to new fields and challenges, and well-versed in the eternal truths of storytelling. No matter what new devices hit the market, a good story is a good story.

What are your opinions on the industry today, do you think writers are neglected? have they always been? should there be a solid position in every creative team for a writer, especially with such large budgets nowadays?

It depends on your perspective. As with Hollywood, gaming is more sensitive than ever to large fan bases outside of their medium. We’ve seen games like Strongbad, Sam & Max, and Penny Arcade that really sprung from a writer’s head well before ever hitting an interactive form. But unlike Hollywood, the game industry isn’t really script-dependent and many games — heck, the majority of games — go out the door with story and dialogue flaws that would be universally panned by movie critics.

Sometimes this is because of budget, but just as often it’s because of the tremendous egos of producers and designers who never bother to have a professional check their work. It’s the same kind of flaw that induces everyone to think they could write a bestseller, but these same people would never try to pick up a paintbrush or step on a stage without training.

I don’t think every creative team should have a dedicated writer, though. There are some people who can capably handle, say, a programmer and a writer role simultaneously, and of course there are games that don’t really have much of a storyline, like Angry Birds or most puzzle and sports games.

Do you believe social platforms online could be used productively to give writers more recognition? If not, what alternatives could help? A common topic in recent years has been that games developers are
sacrificing emotional depth and narrative for more visually appealing features, what are your thoughts on these opinions? Can games fare better with the correct creative writing input regardless of visuals?

I do believe that social platforms could lead to recognition, but I don’t see it happening. What’s lacking isn’t information or tools — it’s the sheer disinterest in the way a game is made. When people start to care more about screenwriters than the actors who speak their lines or the directors who manage film projects, then perhaps we’ll have an environment where game writers will get their due.

Big-name writers could change things, I think. If Clive Barker’s Jericho hadn’t bombed, then maybe he’d have been at the vanguard of a new writer-driven game segment. Game writers get less credit than screenwriters, and often it’s difficult to figure out who wrote what on a game. If gamers demanded better accountability on that, I’m fairly sure we’d see a change because it’s not hard to reformat the credits. However, it’s a rarest of rare days when you see a designer or writer top-billed on a game as was the case with American McGee’s Alice.

I do think that blockbuster games can overlook the writing, but often gamers are quick to pick up on the weakness. Writing is comparatively cheap and any producer who slights it is really running a very competitive and expensive race while blind to the project’s flaws. There’s no doubt in my mind that better writing would make a lot of game SKUs more valued and more saleable.

In fact, I’d argue that slapdash, rote game writing and design is one of the primary reasons why games are not considered an art form today. It has the potential, but no one can seriously point to some of the generic sequelized shooters on the market today and call them art.

Game Writer Rundown: Skyrim

Thoughts on Bethseda’s Skyrim

I rented the popular new RPG Skyrim last weekend and lost 2 days to it. This game is a GOTY contender and has garnered over 200 perfect scores from game writers. The usually reserved (and incisive) Eurogamer goes as far as calling it a “masterpiece.”

I think it’s pretty good, although I’d say Bethseda’s older RPG Fallout 3 is still superior for a few powerful reasons:

  • Fallout 3 takes itself less seriously, but is no less perilous. Only in Fallout can you plunder a ray gun from a crashed alien, for example, or follow a trail of clues to a life-or-death confrontation in a scavenger hideout over a treasure that turns out to be an item called “Naughty Nightwear.” And it’s useful, too; wearing it imparts great charm bonuses for trading, natch.
  • It’s hard to do sword/axe/pikearm combat in a videogame. Without going third-person*, how do you tell a near-miss from a hit? (And when, oh when, will we get a game where a good sword strike stops the sword instead of clipping through the target?) With Fallout, it’s projectile-based combat, complete with the limb-subtargeting gameplay that the original Fallout was known for. No such thing in Skyrim, and as a result combat is simply much less tangible.
  • Fallout’s retro alterna-’50s mood is entertaining and the vintage music enchanting. In my admittedly-brief exposure, nothing comes close in Skyrim.
* And yes, third-person gameplay is an option, but then camera control and opponent targeting will gank you even worse than your enemies.

Skyrim Still Totally Worth Playing

I also reserve final judgment for a full playthrough. Many of the game’s quests and character development are yet to be explored by this humble game writer. And there’s a lot to like about Skyrim. Like F3, it has a truly great UI for inventory, quest, and trading management, and it doesn’t suffer from grinding or slow-travel problems. I was a little annoyed by the heavily pixelated shadowmaps of the dynamic shadows in Skyrim (I’d rather have them turned off or static than see obvious globs of shadow fringing moving shadows), but I truly enjoyed the dragon encounters and the eerie combat in the catacombs of ancient Nordic temples.

Skyrim also has an entertaining thread where you can become a werewolf, and I’ve read that vampire is possible too.

Thanks to my fellow ex-3DO colleague Keith Meyer for triggering this post!

Gomez Airing This Weekend

Hello Indie Rock Fans

It’s time for your sporadic pop culture injection. This weekend, one of Austin’s proudest cultural institutions, Austin City Limits (the show), is airing the Gomez taping that this humble game writer was fortunate enough to attend.

Gomez, for those unaware, is a talented, long-lived, guitar-heavy ensemble from Ol’ Blighty. They got this odd appellation from a note they left on the door at an early show for a friend named Gomez.

Below is a video of one of the best songs from the show. ACL titled it “Behind the Scenes,” but it’s not an interview. Instead it’s a cool format that mixes performance video with footage of the prep and walkon. It’s as if the band is playing the soundtrack for their own tour video. It also includes a pair of odd still shots, the first coming at 3:21 and lasting for about six seconds. I wasn’t expecting the video to grind to a halt after spending the first 3/4 of the video in pure motion. My first reaction was to suspect some kind of glitch. Interesting touch that I think could be more effective if it were used more consistently.

This episode broadcasts on January 7th, 2012 on Austin City Limits. Check your local PBS listings for schedule information.