Steve Jobs Debuts iPad Newton at Keynote STEVE JOBS KEYNOTE, SAN FRANCISCO, JULY 2010 – World, meet the new iPad Newton. As suspected at Patently Apple, which noted in March that Apple renewed their Newton trademark, Steve Jobs announced at a conference keynote that Apple has transformed the past into the future by introducing the […]
Author Archives: Game Writer Guy
Austin LAN Party Discounts
If you’re looking to get your game on with dozens of other Austin PC gamers this summer, you’re in luck. Mayhem Team, a very inclusive group of gamers operating under the admirable slogan “Character Above Skill,” is setting up a massive Austin LAN party at the Omni Hotel at Southpark, a good south-central location. The […]
Spam to Gold: Ditch Your Spam for Kids
Change Spam Mail Into School Lunches Spam mail is good for something! What a shock. Chipotle has a great new benefit to improve school lunches, and it involves spam. Spam to gold! Once Chipotle gets 500,000 spam emails, they’ll donate $50,000 to The Lunch Box, which means lots more healthy food for school kids. Check […]
Rapidfire Review: Fret Nice
Game Write-ups on Ritalin Hello, game writer central denizens. We’re rolling out a quickie review tonight of the PS3 demo Fret Nice. For the time-constrained gamer, game demos are an ideal way of assessing the longevity of a videogame before the actual purchase. Game demos aren’t always a perfect reflection of the final product, but […]
The Janus Fund Fee Game
The Janus Performance Fee Proposal The Janus fund fee (“performance fee”) recently pitched by Janus Funds is a good example of gamesmanship for higher stakes than seen in your typical RPG or RTS. We don’t usually talk about financial matters here at Game Writer Central, but I believe that it’s important to recognize game elements […]
Blu-Ray Sale and Game Blowout at Hollywood Video
Blowout Blu-Ray and Game Sale as Hollywood Craters Blu-rays, DVDs and videogames are bearing closeout sale tags at Hollywood Video as the crumbling of the movie rental business continues. We stumbled on this recently when rolling into an Austin-area Game Crazy, Hollywood’s game subsidiary, for the usual dose of videogame overexposure, and instead got a […]
Today’s Prose Poem
A Bit of Marketing Writing Writing about a light is today’s little gem. I bring you a prose poem by the good, if perhaps inebriated, people behind “Safety Warning Flashing Lamp”: Especially for the children, blind men old men in the morning or evening and the cloudy day when the bright is not enough, to […]
Austin Game Tester, Part II
Game Designers Actually Write?
Game Writers Aren’t the Only Developers Who Need Writing Skills “Game designer” is an oft-misunderstood label that, like all labels, sometimes fails completely in describing the variety and depth of tasks tackled by the many talented people who fall into this bucket. Many times game consumers and friends have told me they thought game designers […]
Game Design Tips from Jordan Mechner
Game design pointers don’t get any better than when they come from Jordan Mechner, the man who designed Prince of Persia, The Last Express, and one of the main reasons I became a game designer, the elegant and stylish Karateka. Here’s his blog on story-based game design. Today I’m giving props to design tip #6: […]