Game Writer Central Interview: Pinballz Arcade

Surviving in the Stand-Up Arcade Business

by Game Writer Central‘s Michelle B.

game-writer-interview-pinballz

I’m over forty and female which I think is a bit unusual in the gaming industry itself. [I think you’d be surprised :) – Game Writer Guy] I do think female gamers are one of the fastest growing demographics for games and what appeals to me will probably be different than what appeals to others. I also am having to learn new terminology – first person shooters, platformers, scrolling, etc. I find it a new and exciting world so please excuse my enthusiasm.

As I pondered which game I should review first, I found myself asking: why am I qualified to review computer games? The answer: I’m no more qualified than anyone else but I have been playing since video games came out in the early 1980s. I can remember being thrown out of my local grocery store for playing Galaga for over two hours. I have several high scores and MLB (my initials) has appeared on Galaga, Qbert, Pac Man, Space Invaders, Phoenix, and Tempest all over the Southwest? East Coast? needs something a bit concrete to give flavah. I have, sadly, been playing video games longer than most young people in the computer gaming industry have been alive.

There’s a new reviewer in town… and she knows how to play Donkey Kong with the best of them.

Given my background, I decided to sit down and talk to the Pinball Wizard, Darren Spohn, the owner of Pinballz Arcade at 8940 Research Boulevard just south of Burnet and 183. — Michelle B. (aka MLB)

MLB: When did Pinballz open?

Spohn: We opened November 2010. We’re coming up on our one year anniversary.

MLB: How did you pick this location?

Spohn: We wanted a good drive by for cars. We have 186,000 cars a day come by the road out front and we wanted a place that was in central Austin so we could reach both northern families as well as the downtown area too.

pinballz-arcade-logoMLB: What were you doing before you started Pinballz?

Spohn: We have three technology companies we’ve had for about 14 years now. They’re data communication companies and this was more of a family business on the side that we started.

MLB: What made you decide on this business?

Spohn: It was kind of a collection gone awry. We just started collecting them and I have sons that are 13 and 15 and wanted to get them into working hard and learning business ethics. Our goal was to put a few pieces of equipment on route <what’s this mean?> and once we started looking at doing that, we decided we wanted to open a small arcade. And then my wife wanted to do a cafe which she’s doing downstairs. We decided to get something a little larger. Our goal of 5,000 square feet turned into 13,000 square feet.

We started out looking for 5 or 6,000 square feet and then we figured we needed enough games to hit all different audiences. When you’re looking at covering that broad a spectrum of people, you need to have a lot of different games. Our company was finishing up a seven-year lease in the Arboretum so we put all the companies together and rented out almost the entire building.

I saw a business need if you run it like a business. The problem is people run it like a hobby. It’s a weird hobby. It’s somewhat of a niche hobby. There’s a variety of reasons why they don’t succeed but a lot of people start off too small with a hobby in mind and don’t approach it from the standpoint of how to actually make money doing it.

We had to get into various things to make money. We sell games, we put them on route, we rent them out to locations, we do church events and other things like that so we do a lot of things to generate revenue. It’s not just coin operations downstairs.

Let’s say you have a doctor’s office and you want to put a game in your doctor’s office, We share revenue with you and you can entertain people and make some money too. All those things help make it a bit more profitable.

pacman-cabinetMLB: What was the hardest game to find and get?

Spohn: We’re trying to get the top fifty games of all time. There’s a couple games that are still out there that are like $12,000 each. They’re a bit expensive so not that they’re hard to find; they’re hard to find at the right price. I guess the answer is finding all the top games at the right price. I could go buy them and collect them but I would go bankrupt trying to buy all the games I want. I’ve got to be smart in how I buy them.

MLB: Were any of the games difficult to maintain or hard to repair?

Spohn: The pinball machines are high maintenance. That’s probably the reason why a lot of arcades went out of business. Flippers go bad, play field issues. I mean you got a bunch of metal balls running around on a play field of wood and plastic so bad things are going to happen. You have to clean them constantly, you have to fix parts. You really don’t make a ton of money off the pinball machines. They’re more there for the uniqueness of the place.

We have party events – arcade rentals. People play redemption games – they like to turn in tickets for prizes. Selling games. There’s other things we do that make money that help us fund the arcade aspects of it.

MLB: How large a staff do you have for repairs and how much time do you spend on repairs?

Spohn: We’re constantly repairing machines. We have four technicians dedicated to repairs. It’s one of our largest expenses.

MLB: Do you have plans to open nationwide?

Spohn: We’re talking about multiple locations. Plans are in process. We have a lot of people in different cities saying let me know when you’re coming here, I’d love to help. We have a bit of a cult following in just one year. I don’t know if cult is the right word. We have a good following. We have a lot of members and a lot of regulars that come in. People come in here and say “oh my God” and then we see them every week.

We’re also cost effective. That’s the balance point – keeping it cost effective. Main Event and Dave & Busters are really expensive. People go there and take their kids and spend $100 bucks and feel like they broke the bank playing. Here you can come and spend $20, play with your friends, family, or whatever and not feel that you didn’t break the bank and still have fun.

MLB: What is your favorite game?

Spohn: I have a couple. Swords of Fury is one of my favorites. It’s a very hard game to play. I like the faster games like Tron and Star Trek because of the theme. Scared Stiff is probably my favorite – that’s my wife and I’s favorite. It’s an Elvira machine. It’s Elvira Mistress of the Dark and it’s got all these different deep modes to it and it’s really hard to beat.

MLB: What was a unique and challenging find game-wise?

Spohn: I got a Banzai Run prototype model which was hard to find. It’s the one that has two play fields. It’s got a horizontal and vertical play field to it. It’s only one of ten made. There’s only ten in the world and six of them were shipped overseas. So there are only four in the US and I negotiated and finally pried it out of the hands of one of the collectors.

MLB: I’ve heard that some games can be dangerous due to wiring and problems. Have you noticed anything like that since you opened Pinballz?

Spohn: We check them out before we put them on the floor. I wouldn’t say they’re dangerous but they’re dangerous to work on and they’re just poor designs. For example, one of them will have the transformer which is where the high voltage is at right behind the backglass area. If people decide to open that backglass to look inside of it, the transformer is right there. In any of these machines, you don’t want to open them up and stick your hands in them because they’re all high voltage. The older machines don’t disable the high voltage when you open them so you have to be really careful. We also do in home video and pinball repairs. That’s another business.

MLB: What has been the most difficult thing about running Pinballz?

Spohn: Working with the city on what we can and can’t do. For example, we want to serve beer but we have to work on the bathrooms and everything. We’ve been dealing with the city for almost a year to just build our basic infrastructure. That’s been the biggest challenge is working with the city of Austin. All the rules this city has on what you have to do to be able to serve alcohol. If you change the structure of a building, you have all these environmental rules and city rules. All the unions have basically gotten together and driven up the requirements for bathrooms, environmentals, to the point where you almost can’t do business.

We didn’t know it until we got in because we wanted to add some bathrooms and do some other stuff but to do all this stuff… it takes $100,000. It’s just brutally expensive and it’s time consuming. I think one of the reasons you see so many vacant stores in this town is the city rules are far too strict for how to do business. It’s too hard to start a business in this town. It’s so much easier to do business in Houston than in Austin just because of all the regulations.

MLB: What is the easiest thing?

Spohn: The easiest thing is if you have a passion for it. It’s coming to work everyday. It’s working in this business because the people are so cool. You run a retail business in this town and you get a broad swath of people through here and it’s easy to come in and work. It’s kind of like a Cheers bar – it feels like that sometimes.

MLB: What is the funniest thing?

Spohn: The funniest thing is buying new machines. I’ve touched now at least 200 different types of pinball machines and a total of 400 different types of games. It’s buying and playing the machines. It’s enjoying the fruits of your labors.

MLB: Any closing comments or things you’d like people to know?

Spohn: Pinballz is targeted for all ages. It’s a cool Austin place to play. We’ve created what we call a classic gaming experience or classic arcade experience because it’s tokens and quarters. It’s not the swipe cards. It’s real tickets. It’s not zip cards where you have to figure out how many credits you have. You see faces shine. The kids come up with bundles and even adults at night have their bundles of tickets buying their handcuffs or coozies or toys. It’s neat to build a place like that in this industry. It’s something Austin really needs more of. You have to appeal to a broad enough audience but still have things you do for each of the different audiences.

Austin Humane Society is our chosen charity. On [November] 20th, we’re doing a big fundraiser for them. We’re going to invite all the press here on the 20th and have a big tournament with the new Transformer pins. We’re going to have a new Transformer pinball machine and transform lives through adoption of pets. We’re going to re-release the company with all the media there.

[Pinballz also has a Boombox Arcade event on December 2nd from 9p to 2a. This cool event combines music from four Austin DJs, BYOB drinks for those with ID, and of course the full Pinballz arcade experience.]

The Buggiest Game in Consoles

Nominating Resistance 3 As The Buggiest Console Game

The buggiest game in consoles, at least in our eyes, has arrived, and it’s Resistance 3 for the PS3.

There have been a lot of buggy console games, especially after standard-issue local storage made it acceptable for game publishers to burp out a buggy videogame and then patch it with an online update. But this game writer says that Resistance 3 (R3) has taken the cake as the buggiest.

What’s An A Bug?

In game testing, an “A bug” (as opposed to a B or C bug) is a showstopper. When encountered, an A bug halts gameplay entirely, forcing the player to restart from a save or reboot the console completely. These are the kinds of bugs that cause games to get bad reviews. They’re also the kind of bugs that get games to be thrown out open windows.

In my day, whippersnapper, an A bug got serious attention. No game went out the door with such a bug. In fact, one of the final tests of any game on its way for approval (by Sony/Nintendo/Microsoft, usually) was a full start-to-finish playthrough in one session, usually performed by one ace game tester. No mean feat.

What Makes R3 The Buggiest

Simple: I’ve never seen this many A bugs in one title, and this is after a weighty patch.

Last weekend, I rented R3 and shortly after, hit a bug where the NPC I was following failed to open a door that led to the next part of the mill level. This lost me many minutes of playtime as I explored the sprawling level again, looking for possible exits. I wasn’t sure if it was an A bug or simply an NPC brainfart. Guess which it was? Fortunately the game came back to life after a full quit and restart. This happened on the second level of the campaign – not exactly hard to find.

Next up was the coal tower level in St. Louis. This level was clearly trouble for the game engine. Merely pressing the “aim” button caused a hard lockup for my PS3, twice. (The aim button is pretty important.) Once the lockup even corrupted the autosave, which meant the game reloaded at a black screen when restarted. Pieces of furniture don’t draw in the level, and picking up data folders causes crashes.

More St. Louis Bugs

Later in that same dadgum level. That big white space is… nothing. It should be the interior of a warehouse. Was it draw-in? A bad texture? A corrupt object?

buggiest-game

It’s always a bad sign when you look into the next room and see infinity. This next shot, facing what should be the warehouse’s floor and corner, was taken shortly before I advanced a few feet, fell through the bottom of the level, and died from hitting the bottom of the worldbox. Not a draw-in problem. Worse.

buggiest-game2

I got a little bit further and hit yet another stopper: my avatar got stuck in “run” mode when a cutscene triggered while I was running. I still had movement control when the cutscene ended, but my guy was stuck in his running pose. What else happens when you’re running? Right. You can’t shoot or change weapons.

That’s where I stopped playing this buggiest game of all console-o-rama.

What About Multiplayer?

I rented R3, and guess what? Sony has a new scheme where each copy of R3 ships with one code that enables online play. This means that renters can’t even sniff online play. Thanks a lot, Sony.

I definitely fear the day when we start seeing “standard” and “online enabled” versions of games, and online play is considered something “extra.”

What About The Game?

It hurts to dump on Resistance. I’ve played both of the previous Resistance games all the way through — and enjoyed them and Resistance multiplayer too. It’s a fine franchise. Although R3 suffers a bit from the chunky, camera-so-tight-you-can-barely-see-the-end-of-your-rifle gameplay that makes Gears of War such a self-parody, it’s still a hot blast of fun.

Insomniac’s website says that patch 1.05 is getting final Sony approval now. This is nice, but read between the lines. The fixes are almost entirely focused on multiplayer; out of some 40 items, the campaign gets one bulletpoint, “misc fixes.” Hmm.

I know MP is more important than SP to a lot of players. Even renters. And I know Insomniac had to kick out this puppy for the holiday season. But I saw a campaign that was vaporizing at the seams. And 1.05 means there have already been four patches.

With R3, Insomniac has taken some of the grind and repetition out of R2 gameplay and replaced it with some fun strategic challenges and chokepoints. Best of all, the game keeps upping the ante with the introduction of nasty, roided-up aliens, each badder than the last. I was looking forward to seeing several of them in play at the same time. I also was intrigued by the addition of upgradable weapon levels, much like Battlefield 3.

I wanted to keep playing. But the game wouldn’t let me. If this is the future of console gaming on the PS3, show me the exit now.

 

Gaming and Safe Sex

Game Writer Central Welcomes Michelle B. To Our Game Writing Team

Michelle, our new game writer, will be making her first splash here soon with an interview of one of the owners at Pinballz, an independent videogame arcade that’s making a serious go of it in these tough times.

In fact, Pinballz opened in November 2010. 2010 isn’t when most big companies started to flee the videogame arcade business – it’s when most big companies had already fled and the dust had settled. Pretty ballsy, pardon the pun.

Videogames Made Easy

Anyhow, keeping things at a base level, here’s Michelle’s micro-review of Dragon Age: “I’m just playing Dragon Age so I can sleep around! I’m not sure that is the goal of the game. :)”

Hmm. I’m not sure if this will put parents at ease about their kids’ videogaming habits, or whether it will cause greater concern. But no one can say that Game Writer Central does not support safe sex. Stay tuned for a much more substantial article from Michelle.

The Videogaming Dentist

Videogames for Dental Work

Gaming for drilling? This game writer doesn’t know how he feels about this one. Saw it on Craigslist in October 2009 and have held on to it until now to protect the innocent. Also I didn’t want to post too much on Game Writer Central and spoil all you faithful readers into unreasonable expectations.

videogaming-dentist

The videogaming dentist says, “Im looking for someone who is willing to trade their PS3 for my dental services. I’m a (specialty) dentist with a practice in downtown (city) and Im willing to do dental work in exchange for your PS3. I specialize in all types of dentistry and Im really gentle.”

Heh heh. To be fair, in 2009, the PS3 was selling for about $325 and with the economy truly in the septic tank, not a lot of people were spending money on their teeth. And this poor guy had a downtown rent to pay. It reminds me of a strange conversation I had with my dentist in about 2005 when she called me to persuade me to come in for a checkup because business was slow. She didn’t convince me.

Videogamers have notoriously bad dental hygiene. Okay, okay, videogamers have notoriously bad hygiene.

Still, you gotta wonder. I’m sure I’ve had many a dental bill that was more than $325.

Click on the image to see it full-size.

Some Thoughts on Ballet Austin’s “Mozart Project”

This game writer was at the ballet last weekend. A bit of a change of pace from puttering around in the Battlefield 3 beta.

And guess what? It was magnificent. Or at least the middle piece was, a collaboration between Austin composer Graham Reynolds and choreographer Stephen Mills called “Though the Earth Gives Way.” Set design by Michael B. Raiford deserves a shout-out too, as does the entire ensemble of dancers, who put out incredibly athletic performances into a kinetic, tension-filled, dramatic piece that elicited a standing ovation from the entire audience — the only performance of the night to do so. The primary instruments in the entire composition were a single violin and a single cello, looped to perfection by Reynolds and his able mixmaster Buzz Moran. Sure, the costuming was a little bit too stereotypically Germanic (anyone remember Mike Myers’ Sprockets skits?), but overall this was pure wordless astonishment. Just the music alone was muscular and fresh enough to feel like a work of national import.

The opening piece, “Wolftanzt,” though capably danced, especially by prima Anne Marie Melendez, seemed to be almost a palate-setter for the more innovative work to follow.

And the evening ended with a bit of a disappointment — DJ Spooky’s (Paul D. Miller) “Echo Boom,” which seemed awkward and closed in comparison to “Earth.” I give Spooky all the credit in the world for the motion graphics technique demonstrated in his text-heavy background visuals, but I must tear it all away for the timing and presentation. Rather than provoke thought with the text, he ran it fast and shrouded it in visual noise, giving us only the airs of philosophical thought without any of the meat. I also have to question Mills’ choreography in spots, where the booming, thunderous power of the dubsteb sound was minimized by fairly static, conventional paired movements.

In the post-performance Q&A, Spooky described his rationale behind some of the GPS coordinates and exotic photographed locales in his piece, which I appreciated in the same way I would appreciate someone’s home movies. I give him credit for setting out with high ambitions into new and unfamiliar media, and I encourage him to continue to develop his methods for visual and auditory communication. It’s not easy.

An Indie Game Afternoon

Indie Game Madness at Fantastic Fest

Spent a chunk of the afternoon at the “Fantastic Arcade,” something I had no idea existed until a few weeks ago.

I was pretty impressed with the polish on most of these games, which are ripe and ready for DLC publication. Some of them are doubtlessly soon to hit Xbox Live and the Playstation Network. Here are some snaps of the most notable indie games my friends and I saw, but it was impossible to see them all in the time we had.

If you’re a developer on one of these games and want me to pull any of these images for any reason, or if you’d like a full review, just say the word.

Papo Y Yo

This charming game was a little rough around the edges, but has some promise. This shot shows one of the best sequences, where you (the little boy) lift a cardboard house, only to see a full-sized house on the opposite side of the gorge rip out of its foundations and hover in the air, mirroring the movements of the cardboard one. The protagonist also works with a little robot, reminding me of Ico gameplay, which the producer acknowledged as an influence.

Journey

Coincidentally, this game, another Ico-influenced experience as far as I can tell, was right across the aisle. I think our new pal Lauren said it’s from the same devs as the indie game Flower. Gorgeous minimalist art design.

Sideway

My friend Daniel was especially impressed (as was I) with the innovation of this title. You play as a graffiti character, and when you pass between, say, sidewalk and wall, the perspective shifts and suddenly you’re looking at a new set of Mario-esque challenges and rewards on that new plane.

Closure

Reminiscent of a top-notch Flash game, Closure’s gameplay seems to focus (ha ha) on the challenge of arranging floodlights so they properly light your path ahead. The moody grayscale environments and character design add to the flavah.

Fez

Like Sideway, this is another Paper Mario-esque game that puts rotating/alternating 2D gameplay in a 3D context. Very popular with attendees, featuring attractive yet chunky 8-bit style graphics.

Free Tunes Trifecta

Free + Tunes = Thursjoy

There is such a thing as a free lunch, or at least some free tunes for you, my loyal readers. Quality tunes, of course.

We may all lament these changing times. Information overload, internet privacy concerns, and random yokels trying to be your friend on Facebook. One positive side to the internet revolution, though, is that it’s blown the doors off the previously-cloistered music industry. Musicians, who are reputedly nowhere near as greedy as record executives, can be remarkably willing to share their work for free. And here are a few examples!

The Cars’ New Album

Ric Ocasek and the boys are back together, and sounding as timeless as ever, partly because Ric has kept busy, producing albums for artists like Weezer and Guided by Voices. Stream their new album, “Move Like This,” at Rolling Stone. But hurry: it’s unclear how much longer the stream will be live.

It’s been 24 years since their last album. That’s too long.

Download the New Album from Tiny Animals

I discovered Tiny Animals, a punchy New York 3-piece that produces pure and addictive alt-rock, at South by Southwest a few years back. You may have heard their stuff and not know it; their music has been played on Channel One and several different MTV shows.

Not only are they hard-working and funny (check them out on YouTube), but they’re giving away their entire new album here. And Chris is a solid guy.

NPR’s First Listen

Lastly, I give you First Listen, an amazing resource and vital conduit of new, full-album streams. Generally these streams are live until the album hits store shelves. Currently posted for your full listening pleasure are the new albums from Beirut and Stephen Malkmus (ex-Pavement) and the Hicks, along with a full set of Muppet Show tunes covered by indie stalwarts like OK Go and Rachel Yamagata.

Free Tunes Thoughts

Times are tough for musicians. Even the big artists need to tour and sell secondary merchandise like t-shirts to keep food on the table. Why? Because of the collapse of the record industry and the leechery (sic) of many of their fans (you know who you are).

I hope that, in twenty years, things have settled out in a way that allows musicians to make a fair and honest living without having to tour 24×7. Support your favorite artists! If you do, maybe they’ll keep making the music you love.

Game Wall Decal of the Week

Got Boring Walls? Blik Has Your Back

game-wallSo… maybe you’re one of those people living in a sanitarium-esque place with white walls and not a single thing to amuse the eye.

That’s where this brilliant decal set from Blik can help. It’s based on a Threadless tee. The best part, I have to say, is the ragged bag edge that mirrors the ghosts’ sheet feet.

Bad Company 2, Bioshock 2 and More for $5, Today Only

A tip from our friend Aidan — Battlefield Bad Company 2, Darksiders, Bioshock 2, and a number of other triple-A titles for the PC are on sale at Valve’s Steam Store.

Hurry — you’ve about 18 hours to redeem this deal before it goes away…!

Stay tuned, too; by the looks of it there’ll be some more blockbuster deals on slightly off-peak games all weekend.