Archive for the ‘game design’ Category

An Indie Game Afternoon

Indie Game Madness at Fantastic Fest Spent a chunk of the afternoon at the “Fantastic Arcade,” something I had no idea existed until a few weeks ago. I was pretty impressed with the polish on most of these games, which are ripe and ready for DLC publication. Some of them are doubtlessly soon to hit [...]

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Game Wall Decal of the Week

Got Boring Walls? Blik Has Your Back So… maybe you’re one of those people living in a sanitarium-esque place with white walls and not a single thing to amuse the eye. That’s where this brilliant decal set from Blik can help. It’s based on a Threadless tee. The best part, I have to say, is [...]

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Are Games and Workout Machines Crossing Over?

Will Your Next Game Console Make You Sweat? A recent article about exercise equipment with gaming features caught my eye recently: Nexersys, a new Austin-based workout machine maker, is pointing out that videogames and exercise equipment are reaching convergence. It’s worth taking a look at this crossover phenomenon. Fitness is a huge industry, and entertainment [...]

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Game Cover Showdown: Motorstorm

Videogame Cover Art One-on-One The MotorStorm team at Evolution Studios just posted their cover art for the new MotorStorm Apocalypse. They’ve got two covers, one for the EU and one for the U.S. Same game, two covers. Why do marketing teams do this? Well, for one, there are different requirements for the labeling and legalese. [...]

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Want a PS3?

PS3 Photo Tower of Sony Playstation 3 computing power, anyone? Suggested Use I hear that Kim Jong-il has networked five thousand of these together to plot trajectories for a new Earth-to-Jupiter interplanetary expedition. They are looking for mutant ladies of the night. Now Really And no, commenting on this post will NOT win you a [...]

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Can You Be-Gleeve It?

The Gleeve: Frog’s New Power Glove So Frog Design has a new unstructured-play concept called the Gleeve. Cool concept that lends itself to horrible blog puns and nightmares of Nintendo’s abortive power glove. I think it has potential, although the description does seem a little light on details. I’m not about to criticize a simple [...]

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Rapidfire Review: Sengoku Basara

Hi, videogame fans. Today we’ve got an update for you about the PS3 title Sengoku Basara: Samurai Heroes, or SBSH. (It’s also been converted into an anime and a manga title.) I’m still trying to recover from the discovery that this game was developed by Capcom, not Koei, because it smells, tastes, feels, and plays [...]

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Game Designers Actually Write?

Game Writers Aren’t the Only Developers Who Need Writing Skills “Game designer” is an oft-misunderstood label that, like all labels, sometimes fails completely in describing the variety and depth of tasks tackled by the many talented people who fall into this bucket. Many times game consumers and friends have told me they thought game designers [...]

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Game Design Tips from Jordan Mechner

Game design pointers don’t get any better than when they come from Jordan Mechner, the man who designed Prince of Persia, The Last Express, and one of the main reasons I became a game designer, the elegant and stylish Karateka. Here’s his blog on story-based game design. Today I’m giving props to design tip #6: [...]

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Game Designer Hopefuls, Read This

Game Design Competition at SWSW 2010 Game designer wannabes, this is your opportunity, but you’ve only got a few more hours. The Screenburn at SXSW Game Design Competition deadline is today.  This is a two-phase game design contest in which you file an entry first, and then a followup presentation if you’re picked as a [...]

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