Archive for the ‘game design’ Category
JJ Abrams’ Lost Thoughts on Creativity
Posted by Mr. Videogame Writer Guy | Filed under game design
JJ Abrams’ Lost Thoughts, get it? Ha ha… sorry. Anyhow, a friend recently turned me on to TED.com, a site where you can view talks from the cognoscenti from all sorts of incredible fields and backgrounds.
On TED, I recently found this entertaining and thoughtful lecture by JJ Abrams, the creative guy behind Lost, Cloverfield, Alias, [...]
Tags: abrams, design, game, game design, game designer, game writer, jj, jj abrams, jj abrams lost, lost, ted abrams, ted jj abrams, video game design, videogame, videogame designer, videogame writer, writer
Game visuals in Gears of War 2, and RIP CGW
Posted by Mr. Videogame Writer Guy | Filed under game design
Two quick notes for you game-hungry readers…
First
if you’ve seen the screenshots for Gears of War 2, you might want to compare them with the screenshots for Gears of War 1.
You’ll notice that:
a) GoW 2 is gorgeous. Haze, smoke, particles. Details recede into the background. Textures are richer and more plentiful. AND…
b) GoW 2 is a [...]
Tags: art design, cgw, computer gaming world, design, egm, electronic gaming monthly, game, game design, game writer, games for windows magazine, gears, gears of war 1, gears of war 2, gears of war screenshots, gears war, of, screenshots, videogame writer, war
Best videogame monster
Posted by Mr. Videogame Writer Guy | Filed under game design
Best videogame monster: now accepting your nominations
The best videogame monster. Now that’s a competitive category. Like best movie villain, except a heck of a lot more likely to make your palms sweat.
Even if you’re a novice videogamer, you’ve probably seen your share of incredible videogame monsters. Some examples that spring to my mind:
the Big Daddies [...]
Tags: best game boss, best game monster, best videogame boss, best videogame monster, game monster, game writer, Game Writing, gameplay, videogame monster, videogame writer, videogame writing
Game design: Call of Juarez
Posted by Mr. Videogame Writer Guy | Filed under game design
Game design case study of the Xbox 360’s Call of Juarez
I played a decent chunk of this shoot-em-up - “the only Western first-person shooter experience on Xbox 360″ - the other evening. I’m curious as to what other Westher shooter experiences there might be in the game universe. I’m offering $25, public accolades, and a [...]
Tags: call of juarez, game design, game design case study, game designer, game writer, Game Writing, level design, videogame designer, videogame writer
Game design goofup: goodbye, Devil May Cry 3
Posted by Mr. Videogame Writer Guy | Filed under game design
Game design has changed from the Dark Ages of arcade development.
Back when arcades ruled the roost, a game designer could assume a few things about his* audience.
They were under 18. They were male. They were playing in a movie theatre lobby or arcade.
And they were really freakin’ bored.
The classic arcade audience — the kids who [...]
Tags: devil may cry writer, game design, game designer, game writer, Game Writing, videogame designer, videogame writer, videogamewriter
Game design case study: why can’t I stop playing Bard’s Tale?
Posted by Mr. Videogame Writer Guy | Filed under game design
Game writing trumps game design?
My current crap-game obsession is inXile’s Bard’s Tale for the PS2. An ill-fated classic-game revival, BT has very little in common with its storied predecessor (which I also loved back in the days when I was too young to buy my own computer - can you say “floppy disk swapfest”?). It’s [...]
Tags: Bard's Tale, game design, game designer, game writer, game writers, Game Writing, game writing blog, video game writer, videogame writer, videogame writers