Archive for the ‘game design’ Category

JJ Abrams’ Lost Thoughts on Creativity

JJ Abrams’ Lost Thoughts, get it? Ha ha… sorry. Anyhow, a friend recently turned me on to TED.com, a site where you can view talks from the cognoscenti from all sorts of incredible fields and backgrounds.
On TED, I recently found this entertaining and thoughtful lecture by JJ Abrams, the creative guy behind Lost, Cloverfield, Alias, [...]

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Game visuals in Gears of War 2, and RIP CGW

Two quick notes for you game-hungry readers…
First
if you’ve seen the screenshots for Gears of War 2, you might want to compare them with the screenshots for Gears of War 1.
You’ll notice that:
a) GoW 2 is gorgeous.  Haze, smoke, particles. Details recede into the background. Textures are richer and more plentiful. AND…
b) GoW 2 is a [...]

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Best videogame monster

Best videogame monster: now accepting your nominations
The best videogame monster. Now that’s a competitive category. Like best movie villain, except a heck of a lot more likely to make your palms sweat.
Even if you’re a novice videogamer, you’ve probably seen your share of incredible videogame monsters. Some examples that spring to my mind:

the Big Daddies [...]

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Game design: Call of Juarez

Game design case study of the Xbox 360’s Call of Juarez
I played a decent chunk of this shoot-em-up - “the only Western first-person shooter experience on Xbox 360″ - the other evening. I’m curious as to what other Westher shooter experiences there might be in the game universe. I’m offering $25, public accolades, and a [...]

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Game design goofup: goodbye, Devil May Cry 3

Game design has changed from the Dark Ages of arcade development.
Back when arcades ruled the roost, a game designer could assume a few things about his* audience.
They were under 18. They were male. They were playing in a movie theatre lobby or arcade.
And they were really freakin’ bored.
The classic arcade audience — the kids who [...]

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Game design case study: why can’t I stop playing Bard’s Tale?

Game writing trumps game design?
My current crap-game obsession is inXile’s Bard’s Tale for the PS2. An ill-fated classic-game revival, BT has very little in common with its storied predecessor (which I also loved back in the days when I was too young to buy my own computer - can you say “floppy disk swapfest”?). It’s [...]

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