Archive for the ‘gameplay’ Category
Gears of War 2 gets a new smoke grenade
Posted by Mr. Videogame Writer Guy | Filed under gameplay
Gears of War fans, rejoice. The gameplay for those previously useless smoke grenades is getting a facelift.
In the first Gears of War, the smoke grenades were as useful as they would be in a Quake 3 deathmatch. There’s really nothing tactical about GoW; it’s a pure twitch game with zero stealth. And I’m not knocking [...]
Tags: game design, game writer, Game Writing, gameplay, gears of war 2, gow 2, videogame design, videogame writer, videogame writing
Gameplay Cliches
Posted by Mr. Videogame Writer Guy | Filed under gameplay
Gameplay cliches get a lot of chatter, but when the game is successful and has a core experience that people enjoy, no one says a word.
Case in point: Gears of War.
Mine carts.
Ammo boxes that are strewn around abundantly.
Crates that contain ammo boxes. Also strewn around at every juncture.
Lava levels.
Gears of War has all of these [...]
Tags: game design, game writer, Game Writing, gameplay, gameplay cliches, videogame design, videogame writer, videogame writing