Videogame Field of View

I came across an interesting inquiry on Quora recently, and thought I’d share it with you folks. The question: “In 1st person video games, why don’t they introduce peripheral vision? The angle of sight seems to be a lot less than our own angle of vision.”

I’ve had this complaint as well, in both first-person and third-person games (assuming we’re not talking about something exotic like a “peripheral vision mode”). Gears of War frustrates me because I feel like I can’t see the world since I’m zoomed so far in on the asses of the protagonists.

(I historically have the same complaint about Madden, although for different reasons: I find it ridiculous that I have to contort myself to see near-sideline receivers who are by default off the edge of the screen. Something tells me that Tom Brady doesn’t have this invisible receiver problem. Less of an issue in the HD era.)

This video from TotalBiscuit does a stellar job of illustrating the point. Skip to the three-minute mark to get right to the good stuff:

Here’s a shot from Gears of War. Your protagonist eats up about a sixth of the critical foreground screen real estate. If you played the game, you may remember the annoyance of larger levels where foes were shooting you from every direction while you felt like you were looking for them through a shoebox.

field of view gow

Compare GoW with this shot from Infamous 2. The avatar is smaller, the camera position is further back from the action, and you can see more of the world.

fov-screenshot

TotalBiscuit feels claustrophobic FOVs like GoW’s are due to game developers not caring enough about PC gamers. I think he’s on the right track, but IMHO studios do this extreme zoom-in/narrow field-of-view — and fail to provide options to alter it — for four reasons:

  1. Money (aka complexity). It takes a fair amount of risk for a developer to put in a feature that lets gamers change the field of view. Sure, a few lines of code could change the way the renderer works, letting you see more of the world. Sure, it’d be fairly easy to support that in the game UI. However, adding this option is a significant and fundamental alteration in a very complex system. Your game has to work equally well at all field-of-view settings, in multiplayer, on all sorts of wonky PC systems with wonky chipsets. This is kind of like making a game and a half instead of one game. And you’re doing this to satisfy PC gamers (large fraction of total market) who care about field of view and know what it is (much smaller fraction of the other fraction). Sadly, when the test department starts toying with the FOV option during crunch and filing dozens of bugs on how it crashes this mode and that mode, and causes everything on screen to look weird and skinny, and makes text in the game unreadable, your producer is going to ditch the feature like it’s covered in flaming flatulent warts. Assuming it got that far.
  2. Money (aka framerate). When you widen the field of view, more stuff renders. Guess what? This means that your hardware has to work harder and your silky-smooth framerate goes in the toilet. You can’t fit as many players into multiplayer matches. The big cinematic moments cause the game to choke. People definitely care about framerate. (People are a lot more blase about field of view.) Lousy framerates and stutters cause your game to tank.
  3. Money (aka marketing). GoW wasn’t exactly a critical or commercial failure. People loved the in-your-face action, and the screenshots look like an action blockbuster because you can see all the pimples on Marcus Fenix’s well-rendered butt. It’s annoying to those of us who are accustomed to seeing the game world, but GoW’s other innovations and high-quality graphics were enough to win over the others. Here are some reviews, emphases mine: “Huge, muscular combatants move like giant men wearing heavy gear, fine details are everywhere, and splattering blood never looked so beautiful… It just looks incredible.” – GamesRadar+. “…better than Halo… It’s a fantastic-looking, riveting, fire-first-ask-questions-never third-person shooter that manages to show you things that you’ve never seen before on a console.”- Entertainment Weekly. And, well, this one: “The camera is so good in Gears of War that I never once thought about it while playing. I can’t recall a single instance where it did not frame the action right, or hide anything I should have seen. – Electric Playground
  4. Gameplay. Grudgingly, I admit that GoW was a damned fine game, and that the tight field of view showed off those stellar graphics and made some of the action more fun, like close environments and melee attacks. A game like Infamous 2 requires a wider field of view because of the acrobatic nature of the gameplay.

That’s my take. I like to see the world in these kinds of games, and in the era of hi-def, we can have our cake and eat it in many situations. At the same time, we still see a lot of close-in cameras and narrow FOVs as new games try to out-scream the competition by putting you “in the action.” Hopefully that’s a trend that will die as we move forward.

Oh, and here’s the link to the original Quora conversation: http://www.quora.com/In-1st-person-video-games-why-dont-they-introduce-peripheral-vision

Kickstarter Drama: Why Are the Fans Paying for It?

Kickstarter Campaigns for Veronica Mars and Richard Garriott?

So yeah, as you’ve surely heard, Kickstarter and other social fundraising vehicles are now part of the movie- and videogame-making landscape. How about a little review of where two of those big-name campaigns are now?

I’m talking about the Veronica Mars movie and Richard Garriott’s Shroud of the Avatar game. Both of them are fully funded with room to spare: Mars asked for $2M and landed an authoritative $5.7M, and Garriott got $1.9M from a $1M goal.

Did These Kickstarter Campaigns Cheat Us?

kickstarter-drama

As always, it’s an eye of the beholder kind of deal, but Mars is showing a tidy 78% rating on Rotten Tomatoes. It’s not The Godfather or anything, but certainly respectable.

The game is a little harder to judge. It’s clearly a work-in-progress kind of project, with the official site talking about a novel and episodes. TIME Magazine has an insightful column about Garriott’s inflated claims and deflated relevance to modern RPGs, but it’s not a review. And PC Gamer has a vaguely positive “first impressions” preview from November 2014, while the Steam page for the game has the gamer consensus as “very positive.”

Honestly, I find PC Gamer’s article ridiculously generous. This is a product that costs $45 yet still has questionable gameplay elements and a sluggish framerate. It is indeed an alpha game that costs full retail — and my hat’s off to Garriott for pulling this off. However, I’m also cognizant of the fact that the game delivers some things that gamers can’t get elsewhere, like a supportive community, weekly events, and most of all, the ability to comment on the game during a meaningful stage in its evolution. As a developer, I’m not particularly enamored of that opportunity, or the possibility of it all coming to naught, but I do wish Garriott the best (and I enjoyed attending the barbeque he holds in the Austin area for the game developer community). It is indeed possible that the game could become something completely unique, a dynamic world that continues to evolve as new ideas and new technology are introduced. It’s a longshot bet, but the best-case scenario is that this could be a new paradigm: an evergreen title that self-heals and evolves to become what its funders want — and discover what they want — in real time.

And Why Did Garriott Ask Us for Money?

Author Paige Ewing also has some insider insight into the logic and motivations of Garriott’s Kickstarter, which she’s allowed me to share here. Initially she’s commenting on some of the raised eyebrows among our friends who questioned the appropriateness of a millionaire asking fans for cash:

Personally, I don’t think Richard’s kickstarter is much about money. 1 million doesn’t even put a dent in the budget necessary to make a new multiplayer online game nowadays.

However, Richard’s last attempt to make a great game took 7 years of his life, and the lives of lots of other talented people, and a fair chunk of his fortune, and bombed.

Part of the reason for that was a lack of participation, input, and buy-in from the folks who buy his games, the players. Being an intelligent man, that’s a mistake he is trying to rectify.

In doing things this way, he’s getting buy-in ahead of time, and he’s also encouraging the people who are enthusiastic about gaming to give him their input on key aspects of the game before it launches.

Richard has already invested a fair amount of his own money and time in this game. It may not be mentioned in the kickstarter, but this game has already been in the works for some time. He wants to expand his art team, work on the complex decisions like how will player vs player work in this world to make as many people happy as possible, and for that, he wants some assurance that he’s going in directions people will enjoy.

He is particularly shooting for the older gamer market, and he needs to know that’s enough of a market to justify the expense and time.

Kickstarter isn’t just a way to make money, it’s a way to test response to an idea, and to get a market excited about a new project, among other things.

This is all just my opinion, of course, from an outside perspective. I haven’t spoken to Richard for more than ten minutes in years.

So there you have it. I don’t think Kickstarter movie and videogame campaigns are going away anytime soon, and I believe it’s a valuable way for creatives to take the temperature of the fan base. As long as that thermometer isn’t forced into any of my body orifices, I’ll keep from crying foul.

Are You Allergic to BBQ? And Google’s Spoofable Emails

allergic-to-bbqYes, Virginia, There Is a BBQ Allergy

Allergic to meat and barbeque? I would’ve thought it impossible, but recently the intertubes and the power of science have proved me wrong.

According to CBS News, increasing numbers of people are afflicted with an allergy to red meat, ironically caused by the bite of the Lone Star tick, an insect hailing from my home state, the spiritual Mecca of BBQ. The symptoms are severe enough to cause victims to swear off red meat forever. Here’s one quote: “I woke up with very swollen hands that were on fire with itching… I could feel my lips and tongue were getting swollen,” and after calling for assistance, “I was losing my ability to speak and my airway was closing.”

When victims are bitten by the tick, it sets their immune systems into a defensive posture and introduces an “alpha-gal” sugar into the bloodstream. This sugar is also present in meat and some dairy. The victim’s immune system identifies the alpha-gal sugar as an invader and thus when it’s ingested from another source, like BBQ, it triggers a fierce, life-threatening reaction.

Who knew? Maybe Mother Nature is indeed restoring the ecosphere through guided evolution. Since I appreciate a fine burger, I’m not hoping to contract the BBQ allergy anytime soon, but I’d reluctantly submit to a Lone Star tick bite if it were part of an epidemic of such bites sweeping out from Texas to the rest of the country. Frankly, if we were a country of unwilling vegetarians, we’d be a leaner, healthier, stronger country. I would make the ultimate BBQ allergy sacrifice because I am a f***ing patriot.

And if there’s a renegade colony of militant vegans out there in Austin, living off the grid and stewing their own kambucha or whatever, reading this and contemplating the careful cultivation of millions of bloodsucking, BBQ-allergy-spewing ticks, well, maybe they’re patriots too. God bless America!

DKIM Embarrasses Google

Trending at the top of WIRED’s content right now is an article about how Google, PayPal, Yahoo, Amazon, and Twitter all have been sending email with weak security keys. The security scheme is called DKIM (DomainKeys Identified Mail), named after my buddy Dave Kim, an Austin IT expert. Zack Harris, a Florida mathematician, thought an email he got from a Google recruiter was actually a sly test of his skills, so he cracked their weak DKIM key and sent a spoofed (fake) email to the Google founders.

Zap! Google quickly fixed the problem but didn’t give Harris the satisfaction of a response. Since then Harris has found this flaw fairly common across the ‘net.

So beware geeks bringing gifts to your inbox, because they may be scams. And of course, beware recruiters. Because recruiters are the new kings of spam.

Gauntlet Revived: Reworking a Classic

Just saw this trailer for the reboot of the arcade original, and it’s well done. It shows how the gameplay echoes the original, and even more importantly, it’s humorous. I like how the arrowshot at the beginning draws you through the story it’s telling.

The new game can be found on Steam.

Jobs, Jobs, Jobs: Can You Write for a Living? And Job Listings

Writing for a Living: Fact or Fiction?

In my writing group, I’m know for being fairly unproductive. In fact, my fellow writers tend to mock me with good reason for my sluggishness. I read their work and keep up with critiques, but there have been months-long and perhaps even years-long hiatuses in my own production stream.

Today I came across this interesting post by a writer I’ve never heard of, Dean Wesley Smith. He identifies five plausible income streams and a baseline level of productivity to reach a $40,000 per year income level.

I personally have about zero name recognition as a writer, so perhaps this is already out of my league. However, I believe we do live in an era where success means building multiple resilient income streams. Perhaps one of my smaller streams could be my writing. Perhaps a token income from my writing would help me solve the productivity problem.

And If That Fails, Here Are Some Job Listings From My Friend at SpareFoot

Also, Austin’s SpareFoot is hiring, and my pal Rachel can help you get in the door if you are looking. They’re primarily seeing programmers, but there are two project management roles in the batch. Definitely seems like a strange unique fun place to work.

http://www.sparefoot.com/jobs.html

https://www.youtube.com/watch?v=-Pq5hEC703g

E.T. Has Been Exhumed

Did you guys hear that E.T. the Extraterrestrial, specifically the one made for the Atari 2600 console, has been dug up from its subterranean grave?

For those of you unaware of the legend, in 1983, Atari released this gawdawful game and had literally millions of unsold cartridges. They buried something in New Mexico, and some speculated that it was the embarrassing overstock of unsellable copies. And it turns out to be true.

ET-exhumed

Pretty ridiculous. I mean, the original situation was ridiculous, and it’s equally ridiculous that Fuel Entertainment and Microsoft are spending money on digging through Atari’s trash when, honestly, there are a lot more interesting and worthy documentary topics out there.

Sidenote: E.T. the Subterranean would’ve been a worthy sequel.

I For One Welcome Our New Tolkien-Savvy Late Night Overlord, Stephen Colbert

stephen-colbert-tolkien-overlordAll Hail Stephen Colbert, Tolkien Overlord

Stephen Colbert is a walking, talking Tolkien robo-freak? Who knew?

I mean, he is the epitome of the talented, charming uber-nerd, but I for one had no idea his credentials were quite so authentic. Colbert turns out to have major Tolkien cred, although sadly his secret supergeek origin story is not particularly cheery: Colbert reportedly immersed himself in Tolkien and D&D after the tragic death of his father and two siblings in the crash of Eastern Airlines Flight 212.

So on to the actual details: firstly, if you have a Tolkien research project, Stephen Colbert is your dream encyclopedia, being comprehensive, witty, and decidedly random-access. Says Peter Jackson, “I have never met a bigger Tolkien geek in my life… I have to say, his encyclopedic knowledge of Tolkien is spectacular, and points to a deprived childhood in some respects.” Apparently he bested Jackson’s resident Tolkien expert in a Tolkien trivia contest.

And secondly, after a visit to the Peter Jackson set, Colbert was invited back to cameo — along with his family — in Desolation of Smaug.

Congrats to Colbert, who of course will soon be replacing Letterman as one of the major stars in the late night firmament.

And a Semi-NSFW Videogame Thread You Must See

Appropos of nothing, I stumbled across this ridiculously funny thread on Giantbomb recently where various gamers describe their sex lives using the titles of various videogames.

Some of these are gutbusters, including “World of Goo” (!!!!!), “Super Meat Boy,” “Alone in the Dark,” “Petz: Horse Club,” “Touch My Katamari,” and “Half-Minute Hero”.

That’s what she said, indeed.

Oh wait — I am indeed genius because Stephen Colbert was Steve Carrell’s friend and understudy at Second City. Appropos of Colbert, baby!

The Hitchhiker’s Guide Game is Back

hitchhikers-guide-gameThe BBC have kindly revived the classic Infocom text adventure game version of Douglas Adams’ “The Hitchhiker’s Guide to the Galaxy” for its 30th anniversary.

The Hitchhiker’s Guide webgame can be played in your browser for free… and the spiffy web version comes with wireframe graphics, sound effects, and some preset buttons for navigation and other common commands. Enjoy!

Bioshock Co-Founder Calls It Quits

bioshock founder quitsSurprisingly, Irrational Games’ co-founder Ken Levine recently announced that he’s shutting down that studio. This means that future Bioshock games will almost certainly have much less of his handiwork. He did also say that he will start a new studio under publisher Take-Two that will focus on smaller, digital-distribution games. The new studio will only include about fifteen hand-picked heroes from Irrational.

With an announcement like this coming so hard on the heels of a well-received game like Bioshock Infinite, you immediately start to analyze the announcement and speculate about what happened behind the scenes. Levine’s rationale is put thusly:

To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

Fair enough. Certainly you could guess that part of the problem was an unwieldy team rent apart by politics and backbiting.

For some really interesting analysis, go to the Gamasutra article comments to see what actual game developers are saying. Here are some of the more plangent thoughts and memes, paraphrased for your pleasure:

  • It’s serious trouble for the industry when a developer that released a top title a few months ago cannot sustain itself. You don’t implode your team without a good reason.
  • Take-Two may have decided to shut Irrational down after Levine picked the top 15 people and announced his intention to move on. But why didn’t he just form a small “special project” team of 15 within Irrational?
  • Bioshock was a critical success, but not a blockbuster and possibly ran a loss.*
  • Maybe it wasn’t Levine who shut down Irrational, but rather Take-Two, whose stock jumped at the news of the shuttering. Maybe Levine simply saved what he could from the smoking ruins.

None of these are particularly savory, but all of them sound quite plausible. I’d like to point to our article on why becoming a game designer isn’t all we’d hope it would be. Best of luck to all the Irrational staff who are reacting to this dramatic change.

* According to Wikipedia, BioShock Infinite was the top-selling console game for March 2013 and shipped 4 million copies by late July 2013. However, it wasn’t one of the top 10 selling games of 2013 and it placed #16 in the UK, where it sold particularly well.

Free Football Videogame for Texas Gamers

Free football videogame? No joke!

It’s Superbowl time, and that means Texas’ Game Over Videogames, a game store that specializes in vintage and retro games (but also sells current games), is having their annual football game giveaway.

This Saturday and Sunday, gamers can visit one of their locations for a free football videogame as long as it’s ticketed at $9.99 or less. No strings attached. No purchase required.

Since football videogames lose their value so fast (as you’ve probably noticed), thanks to the annual updates, some of these freebies are probably quite current. As of this writing, their website lists Madden 11 and Madden 12 for PS3 as both being in this category, although you should also know that their online store does not match their in-store inventory.

You can visit their website here. Game Over Videogames has locations in Austin, Round Rock, San Marcos, San Antonio, and Houston.