The Janus Fund Fee Game

janus fund feeThe Janus Performance Fee Proposal

The Janus fund fee (“performance fee”) recently pitched by Janus Funds is a good example of gamesmanship for higher stakes than seen in your typical RPG or RTS. We don’t usually talk about financial matters here at Game Writer Central, but I believe that it’s important to recognize game elements in all environments, especially when those elements are subtle and insidious.

Just like the manufactured financial instruments that were a large part of our recent economic meltdown, mutual fund fees are arbitrary structures that exist only on paper. Like the rules of a board game, mutual fund fee rules don’t come from any governing body — they’re agreed-upon between the shareholders and the fund management, and they can be changed by a simple vote. Like the Janus fund fee that’s being proposed for their Janus Forty, Janus Fund, Janus Global Opportunities, Janus Overseas, and Janus Twenty Funds.

Janus Funds wants to change the usual percentage management fund fee to a base fee plus or minus a performance-based amount. If they beat their benchmark index (an unmanaged group of similar investments), they get more money; if they don’t they get less.

The Janus Fee: Fair or Fail?

This sounds great until you realize that Janus is never going to pitch something that’s not in their best interests. A little investigation on the Janus fund fee proposal reveals it isn’t really in the shareholder’s best interests:

  • A simple Google search yielded this article from Smart Money that cites a NYU/Fordham study showing that performance-based fund fees actually caused fund managers to take abnormal risks. Unsurprisingly, when given short-term goals, people often sacrifice what’s best for all to grasp at the dangling carrot. If you ask me, this kind of thinking infects Wall Street in general: CEOs sacrifice the company’s well-being for quarterly earnings, because the CEO plans to cash out ASAP and ride his golden parachute away from the smoking ruins.
  • Benchmark indexes are by nature mixed bags. They’re representative of a certain slice of the market, and they contain dogs as well as stars. Although it’s true that many managed funds struggle to beat the S&P 500 on an year-over-year basis, sector indexes are often much more motley. Here’s an example: Janus Overseas Fund is benchmarked to an index that it consistently beats. Of the eight sample periods shown on Janus Funds’ own website, the Janus Overseas Fund beats the index six of eight times, including the entire past decade.

So… this is some interesting game design. If you’re an investor, do you want to change the game rules so that the game scalps up to 15% more off your hard-earned winnings with that kind of frequency? Or do you vote to keep the rules the same?

Of course, if fund management takes abnormal risks and performs badly, the fund could perform worse than its historical tracking and be penalized by the Janus performance fee. But if the Janus fund fee is ticked down, so are your earnings. That’s a lose-lose game, with you holding the bigger share of the risk.

Don’t Play Hooky On Fund Fee Proxies: Your Power Is Your Own

It’s my opinion that we Americans as a nation often fail to look out for our own best interests because it often requires a bit of painful research and thought. Whether it’s investigating the track record of a politician or taking the time to vote on school board elections, we don’t like doing our homework. And as a result, we get “gamed” by the entities we’re supposedly overseeing.

Keep this in mind the next time you get a boring fund fee proxy statement in the mail. If they’re asking for your signature, you have power. Signing blindly isn’t as dramatic as kneeling in fealty to a demonic end-game boss, but the consequences can be more dramatic for you and your family.

Blu-Ray Sale and Game Blowout at Hollywood Video

blu-ray-saleBlowout Blu-Ray and Game Sale as Hollywood Craters

Blu-rays, DVDs and videogames are bearing closeout sale tags at Hollywood Video as the crumbling of the movie rental business continues. We stumbled on this recently when rolling into an Austin-area Game Crazy, Hollywood’s game subsidiary, for the usual dose of videogame overexposure, and instead got a cold shot of business reality. The shelves were bare at Game Crazy, and next door at the Hollywood, all the games, Blu-rays, and DVDs were wearing eye-catching red sale tags.

This is actually the second bankruptcy filing for the country’s second-largest video and game rental company. Hollywood’s vomited red over the last several years, with revenues plummeting 30% from 2008 to 2009. They’re closing all of their locations in Austin, and two-thirds of all their locations, down from a peak of 4,500 in 2005.

Meanwhile, the #1 movie and game rental company, Blockbuster, is also riding the downward spiral, closing 1000 stores.

The game writer guy snagged several used games at tasty prices, but the movie offerings were weak. However, they also handed out flyers about an online DVD and Blu-Ray sale. If you’re not near a Game Crazy, try the online sale, where you can get Blu-ray movies for about $7 each, with free shipping, if you do it right.

Getting the Best of the Blu-Ray/Game Sale

The Hollywood Video site is behaving a little funky right now. When I first created my account, it showed me three addresses of complete strangers and asked me to pick my address. A little disturbing. And it showed an amazing talent for forgetting the 25% discount code that I got at the store.

So here’s what to do: pick out your DVDs and Blu-rays, and use the promo code 25PV. Make sure the code discount is being applied at every stage, because it will try to forget, the sneaky devil. After you’ve finished the transaction, go back in and edit your account. Delete your address entry so no one else can accidentally stumble on your personal information, Google map your house, and send ninjas to purloin your hard-won Blu-ray movies. My picks: Hellboy 2, The Simpsons Movie, and the Swedish vampire rework called Let the Right One In, which was a big hit at the last Fantastic Fest.

Today’s Prose Poem

A Bit of Marketing Writing

Writing about a light is today’s little gem. I bring you a prose poem by the good, if perhaps inebriated, people behind “Safety Warning Flashing Lamp”:

Especially for the children,

blind men

old men

in the morning

or evening

and the cloudy

day

when the bright is

not enough,

to increase

more safety.

writing-lite

Austin Game Tester, Part II

New Game Tester Job

We’ve got an urgent call for game testers to work at Bioware, one of the best studios in Austin.

“We are looking for 20 Game testers for Bioware. We need to hire them by Friday. There are onsite interview on this Friday for this job in our office and start on Monday 04/19 of next week.

“We need resumes with good game testing experience on Online MMOs. I need your Word resume and the cover letter elaborating your experience in the Game Testing-Online MMO game testing, games you have tested, your QA experience/skills etc. I would be happy to schedule your interview.

“The rate is $10/hr on W2. The start date is 04/19. (Work location- Domain Mall- North East Austin)”

The interview is Friday 12pm-5pm at 12007, N Research Blvd, Suite 103, Austin, TX 78759 (the Volt offices). If you’re interested please contact Manisha, mlele AT volt.com – don’t email us! And don’t go to the interview sessions without contacting Manisha first.

BUT if you do land this tasty game tester job, please let us know! It sounds like a good opportunity for the right people.

Game Designers Actually Write?

game-designer-writerGame Writers Aren’t the Only Developers Who Need Writing Skills

“Game designer” is an oft-misunderstood label that, like all labels, sometimes fails completely in describing the variety and depth of tasks tackled by the many talented people who fall into this bucket. Many times game consumers and friends have told me they thought game designers were the people who put faces on avatars and choose the colors for game environments. (I believe the confusion stems from the word “designer,” which evokes “graphic designer” and all things visual.)

Perhaps it’s a related consequence that few non-developers understand how much writing figures into the workload of a good game designer. Randy Smith’s latest blog at the excellent British game publication Edge Online addresses this, and the oxymoronic way in which we are often forced clumsily to use words to describe the indescribable. It’s a little-known fact that game job postings for designers specifically ask for English degrees. A game designer must be an idea generator, but she must also be an idea communicator. If a game designer can’t draw a vivid picture of her concept with words and the occasional diagram*, she can’t expect her teammates to bring that vision to life using often-recalcitrant tools and code.

* And yes, a good game designer needs the ability to use art tools to communicate visually as well as verbally.

Game Design Tips from Jordan Mechner

Game design pointers don’t get any better than when they come from Jordan Mechner, the man who designed Prince of Persia, The Last Express, and one of the main reasons I became a game designer, the elegant and stylish Karateka.

Here’s his blog on story-based game design. Today I’m giving props to design tip #6: “The more the player feels that the events of the game are being caused by his own actions, the better — even when this is an illusion.”

And yes, the new Prince of Persia movie looks promising. They scored Jake Gyllenhaal, Alfred Molina, and Ben Kingsley on the cast. It’s helmed by Mike Newell, whose resume is a lot more balanced than, say, Michael Bay’s (Newell’s work includes Harry Potter and the Goblet of Fire, Love in the Time of Cholera, and the indie darling Four Weddings and a Funeral).


Game Tester Job in Austin

Austin Game Testing Opportunity

We recently received notification of a need for game testers for Sony in Austin. If you’re interested in a game testing job in Austin, please fill out the contact form and we’ll pass it on to our contact at Nelson Technology. Please put the words “Game Tester” in the subject line.

Charge That Xbox 360 Controller

charge xbox 360 controllerCharge Your Xbox 360 Controller the Smart Way

Recharging an Xbox 360 controller is totally different than charging a PS3 controller. An Xbox 360 controller, unlike the PS3 controller, has many removable battery options. If you choose, you can run your Xbox 360 controller off disposable AA batteries. However, buying new batteries and disposing of the old batteries* gets tiresome quickly.

Chances are that you have bitten the bullet on an Xbox 360 Rechargeable Battery Pack and are now looking for tips on charging your Xbox 360 controller with the RBP.

Inside the Xbox 360 Rechargeable Battery Pack

To figure out the proper way to charge your Xbox 360 controller, you gotta know what kind of batteries are inside it. And once again we have a little visual aid to show you exactly that. The answer: two Sanyo NiMH AA batteries.

Charging an Xbox 360 Controller the NiMH Way

No, NiMH doesn’t have anything to do with Mrs. Frisby and talking rats; it stands for nickel metal hydride. And as the kind folks at Battery University can attest, NiMH batteries do suffer from a memory effect and are best used in nearly-full recharge cycles. Avoid recharging your Xbox 360 controller after every use. Instead, run the battery pack down to about 20% charge and then give it a good full charge before using it again.

* Your neighborhood Radio Shack will recycle old batteries for you free. Cheers to the Shack.

PS3 Controller Charging

ps3-controller-chargingCharging Your PS3 Controller Battery

Your PS3 controller charging should have a strategy. That’s right – it’s not just playing the PS3 that demands tactical thinking.

You see, someday your PS3 (aka Sixaxis or DS3 or, if you’re looking at the controller’s model number, CECHZC2U) controller battery is going to crap out. Not today, probably not next year, but someday. Every rechargeable battery someday becomes unusable. You’ll be charging the battery over and over again for minutes and then mere seconds of gameplay.

You want battery failure day to be a long way off. So with rechargeable controller batteries, you want a charging strategy that extends the battery’s life as much as possible. Unfortunately, controller charging strategies vary radically depending on what kind of battery’s inside your controller.

What’s in Your Sixaxis: Lithium, NiMH, or NiCad?

Fortunately, some other geeks have already sacrificed a PS3 controller for science, and here’s what they found: a nice large flat lithium battery.

Not only is lithium handy for settling scrambled brains (under supervision of a medical professional), but it’s perfect for most gamers’ play habits. Lithium controller batteries thrive when charged frequently. On the flip side, they fail sooner when they are subjected to frequent full discharges.

So don’t let that USB controller-charging cable gather dust. Connect up your PS3 controller regularly and let it drink deep from the power of your sleek PS3. Charging is good. Repeat after me. Charging is good.

Other PS3 Controller Charging Tips

  • You can charge your PS3 controller off any USB port that provides power. Your laptop or cable box is fine.
  • Don’t expose your PS3 controller to extreme heat. Batteries hate heat.
  • Don’t freeze your PS3 controller to save the battery, either.
  • Lithium batteries don’t have a memory effect. Again, partially charging your PS3 controller is a good thing.
  • Lithium batteries have a lifespan, even when in the box, so be careful about buying a PS3 controller that’s used or has been rotting on the shelf.

I’ve also researched Xbox 360 controller charging strategies, and I’ll unload that on you folks next. Hint: it’s not the same as the PS3 controller charging technique.